Hi Folks! I know it's been a while but welcome to the first build of 2019! Full change log below. As usual there is a Linux version on Pioneer's own site.
This includes everything since the last update on here last year. As you can see, the Pioneer Dev Team has done a magnificent job adding many more features and fixes throughout 2018. I do hope you will give it go.
March 2019
* Internal Changes *
PiGui profiling changes (#4549)
February 2019
* New Features *
New setting option for less UI in screenshots (#4528)
Show ship name in main menu ship spinner (#4529)
Allow multiple names for star systems (#4531)
Show name and class of ship in intro ship spinner (#4534)
* Internal Changes *
Close default ctors and use a Ctor for load (#4527)
Make modelcompiler handle custom data dir (#4523)
Another decouple (#4538) * Improve clang format tools (#4539)
Improve OSX Travis build script (#4540)
January 2019
* New Features *
Non-instant system exploration (#4517)
* Internal Changes *
Fix cmake error (#4505)
Use dummy video driver for modelcompiler (#4509)
clang-format the entire c++ code base (#4508)
FindDataDir uses working directory (#4519)
Faster build after commit (#4514)
Update the clang-format hook, add an auto-apply script (#4516)
Install metadata (#4512)
Fix VS2017 buildopts (#4521)
Include decouple (#4520)
* Fixes *
Fix crash on exit (#4503)
Fix compilation crash in modelcompiler (#4510)
Modelcompiler fixes, no video init, clean shutdown (#4518)
Removing parenting to fix Lodos camera issue (#4524)
December 2018
* Internal Changes *
Don't show military allegiance info for player (#4499)
Adjust hyperspace exit calculations (#4495)
metadata: Add version number to release in AppData (#4500)
Generate an installer for Windows in the cloud with AppVeyor CI (#4427)
Fixup Travis build script for CMake support (#4501)
November 2018
* New Features *
Two new systems: Bathlight and Delta Pavonis (#4490)
Added 6 new music tracks (#4491)
* Internal Changes *
Switch travis to CMake (#4465)
* Fixes *
Fix alert status not changing to red (#4492)
October 2018
* New Features *
Adds two custom systems (#4462)
Move Hyperspace exit locations into the heart of systems (#4444)
Partial Real Starfield Rendering (#4471)
Remove option -skipmenu, add option -startat (#4476)
Bring smooth transitions to system view (#4480)
* Internal Changes *
Update JSON to a better library, save games in CBOR (#4459)
Fix the unused variable warnings (#4474)
Support module.submodlue syntax in Lua (#4478)
* Fixes *
Fix dual fire weapon origin problems (#4417)
Improve main menu styling (#4477)
Restore 3 action bindings to event dispatch sequence (#4485)
September 2018
* New Features *
Add hyperdrive breakdown sound effect (#4401)
Unexplored systems soundtrack (#4398)
Two new custom systems (#4395)
Move start location to Mars (Douglas Quaid!!!) (#4363)
Custom systems continued (#4439)
Adds the Fomalhaut custom system (#4455)
Star Icons overhaul (#4308)
* Internal Changes *
Provide other_names to add multiple names to custom systems (#4388)
Change tech levels (#4363)
Acceleration cap (#4378)
Improve Joystick / Input Handling (#4432)
Update bundled IMGUI to v1.64 (#4437)
Added a clang-format harness (#4429)
More Input Improvements (#4440)
Update CMakeLists.txt to build the modelcompiler (#4447)
Cleanup ExportBodyToLua and the names it uses for output (#4451)
Remove OpenGL 2.1 code from the project (#4450)
Pickle Lua values to JSON (#4207)
Save game optimisations (#4454)
Add Travis build scrips for building releases (#4446)
* Fixes *
Quick fix for 4418, disallow zero length buffers (#4420)
Fix crash when changing distance sort choice (#4428)
Fix for issue 4386 (#4404)
The docking request does not require an Autopilot (#4431)
SystemPath was not fully specified causing a crash (#4449)
Fix 4452 (#4453)
Fixes 4456, typo / wrong language file used for localized string (#4457)
August 2018
* New Features *
Add heavy atmospheric shielding, allows easier fuel scooping (#4377)
Laser Beam Weapons (PEW-PEW!) added (#4331)
* Internal Changes *
Ship parser script for wiki (json -> wiki, and json->csv) now working (#4169)
Added more tooltips in settings menu (#4387)
Cleanup PatchJobs code (#4393)
Update COMPILING.txt (#4396)
Add support for building using the system install of libGLEW (#4391, #4414)
Add support for building using CMake (#4104)
Delete unmaintained premake configuration and XCode project files (#4407)
Fixes to the Nix build config and instructions (#4412)
* Fixes *
In the game load dialog, detect and handle unloadable save files (#4415, #4416)
July 2018
* New Features *
Add flyby camera view (#4355)
Add new hold-right-mouse-button menu for autopilot and orbital commands (#4369)
Add new in-flight system overview window (F4 while flying) (#4369)
F4 screen in-flight, replaced by system overview window and rmb-menu (#4369)
New ship Lodos, medium freighter (#4374)
More music! (#4385)
* Internal Changes *
Translation updates. running everything through jq, whitespace, sort (#4365)
StarTypeInfo cleanup (#4366)
Turn ship towards destination at end of voyage (#4362)
* Fixes *
Check for nullptr (#4367)
Fix misplaced ships in external view (#4361)
Split what needs to be done for pick up mission for cargo run (#4360)
Equip ships spawned planet side with atmoshields (#4368)
fix crash if user disables AntiAliasing (#4372)
Combat mission icon (#4375)
Uninvert system map camera (#4373)
Do not toggle bindings when in settings view (#4364)
Make it possible to change position of flyby camera (#4376)
Deny docking request too far from station (#4371)
Fix issue 4383 (#4384)
Fix spotted issues with SAR mission (#4379)
June 2018
* New Features *
Audio alarms (#4335)
* Internal Changes *
Correct minor formatting/indentation (#4321)
Do not callback if button if disabled (#4342)
Add MSVC2017 to COMPILING.txt (#4344)
Check also for local_data.ads in all mission modules (#4349)
Make assassination mission time depends on distance (#4348)
* Fixes *
Cleanup minor warnings, header inclusion, Windows versioning (#4339)
Fix various issues when saving/loading games (#4338)
Reinstate searching by Sector coordinates (#4341)
Update changed files so vs2015 builds again (#4346)
Small saveloadgame script cleanup (#4343)
Fix possible crash in system info view (#4351)
Improve quality of docking4 music track (#4345)
Various small GUI tweaks (#4354)
Fix audio crossfade and do not play planet ambient sounds in hyperspace (#4356)
Fix Ship positions in SystemView when not flying (#4347)
Fix tab not hiding sector view window (#4298)
Fix planets size "popping into view" as approaching from afar (#4190)
May 2018
* New Features *
New mission: Combat #4319
* Fixes *
fix spoiled eggs (#4334)
Bug fix for large Star Rendering (#4332)
Invoke dummy Ship::TimeStepUpdate when refueling (#4320)
April 2018
* Fixes *
Don't crash when missing translation (#4328)
March 2018
* New Features *
Keepers orbital texture updates and patterns (#4315)
Small BBS Easter egg added (#4316)
New music added (#4293)
February 2018
* New Features *
Main menu converted to ImGui (#4299)
* Fixes *
Don't crash when opening sector view in hyperspace (#4303)
Bugfix for new main menu changes (#4310)
Fix startup crash, m_prop was null (#4312)
Activate the cockpit if it's being used (#4313)
Hi, there is a 2021 release of Pioneer: Github.com