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Description

This is patch for Paradigm Worlds: We, the Creatures!

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Paradigm Worlds: We, the Creatures! PATCH FILE  1.99.1
Comments
PlushBanshee
PlushBanshee

woooow cool i am downlaoding it right away

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PlushBanshee
PlushBanshee

could you like add samurai demons that wear like those weird Japanese masks with the straw hats that would be so cool
actually would you be updating the map and making it bigger?
it would be cool to see more factions and a bigger map it would be interesting to see dooms day on a larger sized map
but anyways great mod i love it keep up to sweet work!

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karolgrodecki Author
karolgrodecki

PlushBanshee

Map is so big that it takes days to go around. Amount of towns, castles, roaming parties, etc. is so big that I am afraid, but to keep it running I would rather have to make map smaller.
Especially owners of older computers have serious isssues with map world lags. But not to blame older pc's - I think that mount and blade has no chances with bannerlords in terms of graphic quality. However, succesfully it may become a minecraft-like phenomenon, especially thanks to graphics that can be symbolic, iconic, but not really looking very far for realism.

So in general if we want more parties and more crowded world we would have to make world smaller, o irony!


"""" add samurai demons that wear like those weird Japanese masks with the straw hats that would be so cool """""

please can you post some links to graphics, so we would know what do you mean?

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PlushBanshee
PlushBanshee

now that you mention it for the map year older pc would struggle for a bigger map

also here is some graphics of samurai demons
I.imgur.com
they have horns and wear demon masks & also wear mostly black & red samurai armor with spikes poking out of them

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Defferleffer
Defferleffer

what kind of twisted mind does one need to enjoy this madness?

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PlushBanshee
PlushBanshee

love for pixel vomit and chaos

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Guest
Guest

Heyo, thanks for the best mod on Moddb

I fixed the bug that prevented any objects being deployed with engineer throwables (blocks bunkers etc.), I just replaced the command triggers with the ones from version 1.2 through morgh's and now they work fine

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