This is patch for Paradigm Worlds: We, the Creatures!
PARADIGM WORLDS: We, the Creatures!
PATCH 1.99.1
This is only PATCH. To make it work you need main mod files [download].
VERSION 1.99.1
- Deformable face meshes for morloks, mutants, and vampires - thanks to GRIMP - from moddb forum
- New Mutant Faces, reedited voices - thanks to GRIMP - from moddb forum
- New uniforms for Freedom World (commoners) and few new troops
- Neutralised bugs - skybox, Sack town - dialog loop, reduced StarGate activity, slightly higher patrol, mercenaries and caravans amount on map
- New NEGOTIATION option - provoke - you can provoke a duel with anyone during negotiations
- New marry dialog ease or re-opened (due to nature of gender in PW they were unavailable - marriage is working, but still wip)
- more Townsfolks - by default there are more villagers and more townsfolks. In era 10K there is special set of citizens - called - cybernation, where all townfolks are more futuristic society.
- You can turn on/off, and even set visible-in-towns-citizen multiplier using Paradigm Menu, in the Camp menu.
- finally - Wife as a companion - thanks to - koteko: Forums.taleworlds.com
- re-scripted persuasion system - player can affect other creatures, manipulate - chance for manipulation depends on psychostate of 'victim', skills: manipulation and professional, and 1/3 og intelligence and charisma.
- 'Attacked' victim can defend using same calculations, however inertia against manipulation is weakeror stronger depending on relations. That part is done, however mechanic is gonna be expanded on variety of dialog situations, ranging from asking for a lowering prices to a forcing troops for recruitment.
- added access to my own devconsole - it can be turned on by turning on cheats. Dev-Menu is located in the camp menu. Console is run by HAMSTER(R) technology, which means that it can add or remove unlimited amount of hamsters. Please note, you can destory your game by using console. In case of spawning Hamsters in your location - I take no responsibility.
- in Cheatmode, menu Cheats - added function to camp in timeX50 and timex150, please note that using it for very long time without any break may crash your game.
- more reinforcement waves for battles and sieges
- fixed several bugs/issues mentioned in comments (missions loop, late arrival, few graphic glitches)
DESPITE MY ALL EFFORTS THIS PATCH IS NOT SAVEGAME COMPATIBLE WITH VERSION 1.99, CHANGES WERE TO DEEP TO MAKE IT POSSIBLE
This patch upgrades mod to version 1.99.1 which is same as STEAM version.
woooow cool i am downlaoding it right away
could you like add samurai demons that wear like those weird Japanese masks with the straw hats that would be so cool
actually would you be updating the map and making it bigger?
it would be cool to see more factions and a bigger map it would be interesting to see dooms day on a larger sized map
but anyways great mod i love it keep up to sweet work!
PlushBanshee
Map is so big that it takes days to go around. Amount of towns, castles, roaming parties, etc. is so big that I am afraid, but to keep it running I would rather have to make map smaller.
Especially owners of older computers have serious isssues with map world lags. But not to blame older pc's - I think that mount and blade has no chances with bannerlords in terms of graphic quality. However, succesfully it may become a minecraft-like phenomenon, especially thanks to graphics that can be symbolic, iconic, but not really looking very far for realism.
So in general if we want more parties and more crowded world we would have to make world smaller, o irony!
"""" add samurai demons that wear like those weird Japanese masks with the straw hats that would be so cool """""
please can you post some links to graphics, so we would know what do you mean?
now that you mention it for the map year older pc would struggle for a bigger map
also here is some graphics of samurai demons
I.imgur.com
they have horns and wear demon masks & also wear mostly black & red samurai armor with spikes poking out of them
what kind of twisted mind does one need to enjoy this madness?
love for pixel vomit and chaos
Heyo, thanks for the best mod on Moddb
I fixed the bug that prevented any objects being deployed with engineer throwables (blocks bunkers etc.), I just replaced the command triggers with the ones from version 1.2 through morgh's and now they work fine