Added Hydra for ants. (Replaces Kong)
This is the first release, featuring the new branch of my mod engine against Playtest-20170722. It may crash!
Changes:
- New installation method: just unzip everything and run OverPoweredMod.exe inside it.
- No new AI yet, it is still under development.
- McBurger Kong replaced by Church of Hydra
- Kong replaced by Hydra that fires Gattling rainbow laser.
- Service Depots have now 3 docks.
- Addressed the issue of ranked production for some units. Some units such as Aegis Rocket Launcher didn't benefit from Spy infiltration. (Thanks, D.jTeo for reporting the issue)
- Demo truck is now producible with rank.
- Corrected Railgun graphics
- Gap generator cost reduced from 1000 --> 500, with armor from Wood to Heavy (Upstream ORA change)
- Defense structures have unified cloak detection range of 6. (Upstream ORA change)
- Hyper ant buffed to do 2x damage.
- Chinook nerfed shoot missiles slower.
- Ants are nerfed
- Infester in the previous release is now split into two units: Infester and Mind Bender.
- Mind Bender, which mind controls units, now costs more and can't infest buildings.
- Infester, engineer equivalent infests the buildings.
- Drone ants are nerfed to do less damage: it now does snipe damage so they are now only effective against infantries.
- Drone ants mine slower. Ants now have only about 2x income advantage compared human factions. (from 10x to 15x!)
- Infested buildings spawn Zombies now, instead of Warrior ants.
- Slave miners and Chrono miners mine slower.
With the new Playtest-20170722 released, time to release something! This is the first release after the release of Playtest and things can be unstable, both the Playtest part and my modded engine part!