Another version of OpenSA. It adds 31 more missions, does again balance changes and fixes some important issues.
- Changed default Pirates' stance to AttackAnything. Also increased their Scan Radius to 7 cells.
- Increased Soldier's damage from 200 to 300.
- Increased attack range for all melee units from 1 cell to 1.5 cell (this allows them attacking units from all angles).
- Bouncing bombs for Fly and Flying Machine will no longer bounce off water tiles.
- Death Lolly won't explode while it's growing. However killing it when it's doing that will still cause an explosion.
- Choc Freckle's reload delay was decreased from 40 to 20 and it shoots 5 projectiles instead of 3.
- Spear projectile for Scorpion's Spear unit and Turret was increased from 300 to 450 and from 400 to 450.
- Captures Colonies or Turrets now start with 25% of HP.
- AI now heals colonies up to 50%.
- Custom Turrets now launch 5 colony bits instead of 4.
- Added additional sprites for Seed Ball's seed.
- Units now wander around, just like in the original game. However, units controlled by player are less likely to wander around than units controlled by AI
- Seed Balls do not shoot anymore while they're still growing up.
- Adjusted shroud revealing for units.
- Adjusted Scan Radius for most of the units (for close/medium range units it is raised by 2, but for long range units, only by 1).
- Added 30 new missions.
- Added 1 custom mission.
- Added categories for original and custom mission.
- AI should be always activated in missions (sometimes AI did nothing and the mission had to be reset).
- AI will be activated after 6 seconds (original behavior).
- Slight colonies position change for 047 mission.
- "Neutral" colonies on mission 022 are owned by creeps now.
- Fixed wrong preview image for 004 mission.
- Changed starting player units for 041 mission.
- Adjusted AI's Squad Size for most of the missions.
- Fixed colonies not being able to produce units.
- Added tooltips to factions.
- Added missing HiDPI assets.
- Loading a save state shouldn't cause desync (crash) anymore.
- Improved background and buttons artwork for menu.
- Redesigned logo artwork.
- Changed artwork for random faction flag.
- Updated artwork for macOS installer.
- Infinite production now starts after 25 instead of 50.
- Skirmish AI SquadSize was reduced from 20 to 10.
- Added Radar Ping when your colony is being attacked.
- When a colony is defeated, it might blink. It is due to when Colony is defeated, it disappears and quickly after that it spawns Unclaimed Colony.