Top-down squad RPG with pauseable real-time combat. Updated armor & damage types to a more streamlined system with 3 types for both with clear strengths & weaknesses. Some new levels and misc updates.
Damage Types: Slash, Magic and Piercing are now the 3 basic damage types.
Armor types: Warrior, Mage and Rogue
Slash-Warrior, Magic-Mage, Piercing-Rogue are the most common combinations, but there are exceptions.
Everyone is strong against their “own” damage type and weak to one other damage type.
Slash: +dmg vs Rogue, -dmg vs Warrior
Magic: +dmg vs Warrior, -dmg vs Mage
Piercing: +dmg vs Mage, -dmg vs Rogue
The bonuses are +-30%
The system will probably be refined later, but will do for now.
Added some description about this system in the Quick Help menu
Updated targeting markers for several skills and fixed some issues with them
Cone targeting updated most
Updated for the closed encounter system.
Updated save system so it remembers the states of all visited levels.
New: Troutcaster (in Fishing Village)
Player and enemy ground markers are brighter