This is a fix for some bugs that were overlooked in the release of v0.8. Just extract to the module folder. Read more for the changelog
Changelog:
- Fixed "Unable to find tribal_spear", invisible snake spears.
- Fixed up Arlen, Karkan and Empire Troop Equipment
- Fixed Karkan Ranges Merchant Spawn
- Lighter Brown for Karkans on world map (Easier to read)
- Bronze Sword in the wrong markets
- Lower Speed on Snake Outcasts
- Buffed Snake Tribe, Nerfed Karkan Tribe
- Fixed Rebel Lords spawning without weapons
- Guns have slight increase in accuracy
- Fixed the problem with Karkan Spearmen spawning with no spears and tribal armour.
- Fixed Entrypoints at Luk- Fixed AI mesh at Fidsner.
- Fixed bandit Entry point at Snakes Neck so now you can complete the beginners quest
- New Snake Long Stake model
An interesting idea, I have a few things I wish to bring to your attention. First of all, The Rebels have 2 locations called Fort, so perhaps you should name the forts. Another thing is Mason of Elgante Empire seems to not be wearing a shirt, which doesn't seem to be in line with the rest of his faction.
Yeah, those are placeholder names, if you ever get a quest involving one of them, then you can go to that entry in note and click "Show on map". For now anyway, next patch those doubles should all be gone.
Lol, I think quite a few characters are missing shirts (but thankfully not pants!), its a bug I haven't fixed due to it not being particularly game breaking. but certainly ruins the immersion to see a Colonial Lord wandering around his castle in nothing but light pants. If I can figure it out, this may be fixed for the next version.
Thanks for the feedback
This comment is currently awaiting admin approval, join now to view.