!!DISCLAIMER!! Saves from previous versions of the game may not be compatible and crash the game!
Native Redux 1.6 includes overhaul of all mercenary type troops in the game,balance changes to Rhodoks,and remake of Swadian heavy cavalry.
For changelog click read more -->
Mercenary Overhaul
-Scrapped all native military units,created a new one
-Mercenary Sharpshooters and Captains cannot be recruited from taverns,they need to be rescued or promoted instead.
-Added Black Desert Mercenary Company to the game,Black Desert Mercenaries can only be rescued as prisoners and are the highest tier of mercenary units in the game,low amout of them can be found at Sarranid armies,towns and castles.
-Deleted Manhunters from the game
-Added Freelancers to the game,they work like manhunters,meaning they will roam the map,and cannot be recruited in taverns,but they don't specialize in knocking out the bandits,they kill them.
Freelancers party size is usually 30-50
You can attack Freelancers without any consequences and be able to rescue all their prisoners
-Caravans now use mercenaries instead of caravan guards
Caravans now use multiple types of mercenaries,not only horsemen
Caravans now spawn with 1 Mercenary Captain,if he is captured by a lord,You can rescue him to add him to Your party
Bandit changes
-Nerfed some of the bandit types
-Every bandit party now spawns with a respective leader,which has better equipment,leading to better loot
Rhodok changes
-Rhodok spearman and veteran spearman should now have shields
Swadia changes
-Changed the model of polish heavy cavalry armor
-Changed the equipment of Swadian heavy cavalry
Bug Fixes/Improvements
-Fixed some of the taverns not working correctly,spawning You outside the map/on the ceiling of the tavern
-Fixed the issue with background when talking to another party
-Every troop should now wear every armor they can (no longer hatless recruits)
-Villages now correctly produce recruits based on which faction holds them (got broken in update 1.5)
-Added all the modded items to cheat menu
thank you for adding shields for the Rhodok Spearmens.
Yeah,i saw that they were needed :)
got crashed when starting a new game and also crashed when loading old game
What error message did You get?
Try deleting the whole folder before updating to the newest version so that You just dump the files,not overwrite anything
mnb warband has stopped working also i always remove old files before putting a new one unless it's a patch
it stopped working at loading map files
I'll reupload the mod when i get home later
appreciate it thank you very much
UPDATE : it works fine without the patch
Yeah somebody already tested it for me,fix will be coming later today
I'll comment once it gets fixed
as always i appreciate it thank you for all your hard work
I don't see a problem on my side,i don't know whats causing it,I'll still reupload the 1.6 version with hotfix included,but when I downloaded the mod everything worked fine for me.
Maybe try redownloading the mod
Yup,it's an issue with the download,sometimes it downloads properly,sometimes it doesn't.
Redownloading should fix the issue :)
i download and dont want opet mod to unpack its say that is broken
Re-download the mod
Ripples appear on the textures of buildings and grass.
Try unpacking the mod again/redownloading it,looks like the download is little bit broken but I won't fix it because the new version is coming soon :)
The download speed is so slow? Im from EU, is it bcuz of that?
It seems to be moddb issue,some people do have it like that,it downloads full speed for me,but I know somebody who also has that problem :)
I got a extra question for you, is there a way i can add nord huscarls to use shields? They r kinda weak against bows/crossbows. Wasnt huscarls the most op infantry at native?
Ps ty for fast repond.
Sorry,there is no way to give them shields,use shieldmen instead to either completely replace them or provide them cover :)
Do shieldman troops have the same specs as huscars (dmg and health)?
Little bit less damage
can you please upload a zip version? i use 7zip and cant "unzip" the mod from the .rar
You can use 7zip to open .rar files,I've done that before