!!DISCLAIMER!! Delete previous version of the mod before installing this one!
Saved games from version 1.2 are fully compatible,You just have to wait 72 hours in-game for the world to fully change.
CHANGELOG
-Added some new armors to shops and NPCs
-Villagers that are recruited to Yours and other lords parties are now based on which faction the village is in that moment,not set at the beginning.For example,if you capture a castle as Rhodoks,every village in this area now makes rhodok recruits instead of the other faction.If You rebel against a faction,Your villages are gonna make recruits based on which faction you rebelled/started the war.
-Every,but a few cities in the entire Calradia have been redone,sieges will now look much more different,spawning attackers pretty far away from the city itself (city,not castle),there will be also more variety as to how the citty gets attacked,for example if You want to siege Sargoth you are gonna destroy the main gate to get inside the city,instead of using the ladder (the siege preparations will still say that You're preparing ladders)
-Updated the map models for player and other npc's.Have fun with running a band on a map,instead of just one person ;)
-Slightly remade Sarranid and Khergit helmets,the stats are completely the same as previously,but the models got a makeover
-Normalized the armors in comparasion to each other,this means that if the armor is completely the same,but the tabard is changed,both of the armors will have identical stats and price (finally :D )
-Trees,bushes and grass are now fully working again.
Good work bro 😊😊😊 only think I dislike is that the budget is don't carry shields.
Thank You :) I do hope that this won't hinder Your gameplay experience and that You'll have fun playing the mod :D