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Myriavora now has roguelike mechanics. That's a huge step forward in providing a more varied and interesting gameplay. It required numerous changes to all game systems, most notable in the skill system. I reworked all skills, introduced special skills (perks), and implemented variants (super and ultra skills).
An important part of a roguelike is that you lose most (but in this case not all) of your progress when you die. Therefore, Myriavora now randomizes the camp network, rewards, and enemy waves, so new runs stay fresh and interesting. Of course, this only works if there're enough maps to play at, so I added 9 more maps to the demo.
If you've installed one of the previous versions, the installer will automatically upgrade it to the new version. Otherwise the installer creates a fresh installation. Characters created with prior versions won't load anymore due to the massive changes.