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Add file Mundus Igne et Gladio R2 Europa FULL VERSION
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Mundus_Igne_et_Gladio.7z
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Inkbolt
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278 (2 today)
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93d1a84ffd2ef5eb6cbdd453193ea2ce
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Second release of Mundus Igne et Gladio, you don't need to download the previous version, this contains all the files you need. Because of the slight name change in this version it is not recommended to overwrite the previous version of MIeG but instead delete it and replace it with this version. More information below on how to import your previous save files to the new version.

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Mundus Igne et Gladio R2 Europa FULL VERSION
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FenderVitolitta
FenderVitolitta

Yes, finally! A new update, wohooo.

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Inkbolt Author
Inkbolt

I hope you'll enjoy it because the next one will be in another 6 months! My next semester is starting in a couple of days so I'll be going quiet again, but I'll try to get the Freelancer fixed in my free time and maybe do more item balancing, so there might be a patch coming out before or during Spring Break

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FenderVitolitta
FenderVitolitta

Hmmm, yeah..the freelancer feature kind of buggy, I can't rank up. :(

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Inkbolt Author
Inkbolt

Yeah that's the issue I'll be trying to solve, you can still get the minimum wage and loot from battles at least

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FenderVitolitta
FenderVitolitta

Hey, it would be better to have a Discord Server for better communication, so people can give suggestion, or reporting a bug.

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Inkbolt Author
Inkbolt

While I agree that it would be good for communication, it's an idea we floated around before, decided against, and I'll uphold the previous decision to not have a Discord server. Once I start being busy with school and work I do not have enough time to actively check in with or moderate a Discord Server.

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Guest
Guest

Is the promotion problem solved in this update

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Inkbolt Author
Inkbolt

No, I'll try to solve the promotion problem in a patch before the next big release is out

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dino1902
dino1902

Great work! I'm really looking forward to your future works. I wonder it would be possible to reinforce South Asian assets using ones from
Suvarnabhumi Mahayuth mod, as they would really suit the whole thing.

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dino1902
dino1902

Also, I know Korean users' custom submod made for 16th Century Mod diversifying Joseon Korea's troops and assets. Would it be possible for you to use this in the next version? I am really appreciating your works and I would love to see them included in this.

Drive.google.com

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Inkbolt Author
Inkbolt

Hey Dino, right now my plan is to finish expanding and redesigning troop trees with the assets that are in the game already as well as balance out the items already in the game. After that is done I might look into adding more assets, currently we have a queue of Teutonic and Hospitaller Knight assets we wanted to add to expand their loadout options armor wise. I am familiar with the Suvarnabhumi mod (and I enjoyed it) so it would definitely be a good candidate. First we want to see how stable the mod will be just with troop tree expansions without mods added though. As to the Korean submod, I'll have a look at it but I won't be able to guarantee anything yet, Asia will be the last continent we'll work on, we won't be adding any new assets until all the redesigns are finished, their troop tree would need to fit the designs we've been using so far in order to keep things balanced, and we would need to agree with their choices based on the historical research we'll do once we'll get to Korea.

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TuranUtku
TuranUtku

i hope you make decent Ottoman Janissary"s because your game timeline was the Complete Ottoman dominance. i wanna take them and start the f.king conquer hole world.if you dont know what janissary, they were quick and reload speed was the x3 better the other rifle users.And tactic of course and horse archers. And cannoners.

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