Legends is now Blazing Sands compatible and it is required. This adds a wealth of new content, with the DLC features being integrated and fleshed out. There are new southern outfits, backgrounds, objects, tiles and skills.
Layered helmets
Layered armor was so popular we rolled it out to helmets as well. All helmets have been split into four layers, a hood, helm, faceplate and vanity layer. Helmets also now drop from orcs, goblins and undead. We’ve added recoloured versions to many, and the total number of combinations possible is well into the millions. Southern helmets are included, and we’ve added the southern armors to the layered armor system. Here is just a taste of what our players have put together so far
World Economy
Early on in the development of Battle Brothers the developers wanted a living breathing world where the trade between cities mattered, and player actions determined how strong cities were. It was scaled back in the final release, but Legends has brought it back, better than ever.
Settlements can now grow and shrink over time, gaining new attached locations and upgrading their town. Their fortunes are strongly influenced by your actions, if you protect their caravans and sell them trade goods, they will thrive, if you leave their bandit camps unchecked they will wither into poverty.
The Grand Tournament
Out past the edge of civilisation, deep in the mountains lies a new legendary location where rich patrons put on lavish combat sports for their own amusement. These arena style bouts happen in procedurally generated terrains, against procedurally generated enemy groups. It is possible to encounter any mix of enemies on any mix of terrain, or choose the enemies you wish to fight. You fight for as many rounds as you can survive, each time doubling the rewards.
The Mastaba
Far out in the desert lies an ancient Mastaba, in its dry depths lie the desiccated corpses of The Embalmed. This new legendary location contains a new set of enemies from an ancient southern land. The Embalmed bring down a curse on any who slay them, making their encounters quite deadly. In their tombs you will find their unique weapons, armor and shields, including a gladius and fan axe
Werebeasts
A new disease plagues the lands, therianthropy. Wildmen of the north have spent too long with beasts, and have caught their malluses, metamorphosising into other creatures. If you are knocked down by one of these beasts but survive, the affliction will pass on to you. From then on you will randomly transform during battle depending on the cycles of the moon.
You will go feral, drop gear and lose control of your own actions in exchange for powerful new abilities. Over time you will learn to control the affliction, regaining your senses, transforming at will and using items while transformed. There are several kinds of werebeasts to fight and become, but rumours of man sized rats in this update are clearly the ravings of madmen
New origins
You begin as a group of slaves in the south who have escaped and must continually evade their captors. Their hardship has formed a bond between them, and now they grow stronger the more slaves they free from captivity. You can free slaves from the captivity of the city states, from the camps of barbarians and bandits, and occasionally escaped slaves will come to you seeking safety.
The druid is a new scenario with an Avatar based on healing, gathering, potion crafting and nature based magic. The druid can harvest plants while gathering in camp, or from bushes in battle. They can be crafted into herbal recipes to heighten the senses, imbue the user with increased abilities, change skills or become a werebeast. Druidic magic allows you to sense the things at a distance, summon animals, inflict disease and even control the weather.
a veteran Witch hunter is accompanied by a crusader, a flagellant and a battle nun on a holy quest.All recruits gain Mind over Body. Upgraded Holy perk tree. Flagellant perk tree overhauled. Wooden stake and Spiked Impaler now do +100 damage to vampires, descriptions updated Holy water is now craftable
A minstrel accompanied by a troubadour, magician and juggler.
* Busking - each member of the troupe generates 10 crowns per day
* Exposure - Performing artists are more likely to show up and are cheaper to hire
* Acrobatics - Grants the new Leap perk to all recruits
There is a new perk tree for jugglers focused on mobility and hitting the head. Musician perks upgraded and many bugs fixed.
New Features
Legendary beasts are now in their own spawn groups, and tend to stay to one type of terrain. This means rather than encountering stollwurms among every late game lindwurm group, you'll find them in their own packs in their own terrain.
There is a new experimental start option that allows more magic to exist in the world, though still rarely. During certain settlement situations it is possible to recruit new backgrounds who have a few magic perks. There are also new magic scrolls found from some enemy locations that contain ancient wisdom from bygone eras, these usually just give you a headache, but can also grant bonuses and perk points.
Early game weapon perks now also unlock harvesting during battle Woodsman's Cuts lets you chop down trees. If you're holding an axe there is a 1/4 chance of getting wood. Harvest Twist lets you chop down bushes If you're holding a sickle there is a 1/2 chance of getting berries. Ore Hunter lets you crush rocks. If you're holding a pickaxe or hammer there is a 1/10 chance of getting uncut gems Walls, graves, furniture, and southern environmental objects can now be smashed with these skills. Supply chests, barrels and bags found on the battlefield can be smashed for a 15% chance at finding ammo, medicine, food or armor parts
We’ve expanded the options for playing as women, updated events, more faces and bodies, southern women, more clothes and jewelry. There are also three start options: vanilla, defined backgrounds or gender equality.
Just download the file and place it in your data directory, do not unzip.
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