Lya (Lee-ah) Sato is a half Japanese, half European student, attending the prestigious Gozen Primary & Secondary School. A pretty boring place of education, save for the odd incident from time to time, such as students letting lose their pet ferret or fireworks being let off in the toilets. That is, until one fateful Friday afternoon, where the school becomes the scene of an horrific attack, one that will shock the core of the nation and the world. Lya, along with everyone else trapped inside what has now become a living nightmare, must seek to survive and find a way to escape the dangers lurking the school corridors, with some of them, not even being from this world... -Explore the corridors and classrooms of Gozen. Solve the puzzles and riddles that bar your path, as you move from corridor to corridor, room to room, world to world... -Work with other students and teachers as you see to discover the motive behind the attack on the school...if you're able to survive long enough
This if the official demo for LYA, coming June 2019.
This demo contains the whole of the Prologue and just under 1/3 of Chapter 1.
You'll get a feel of what the finished game will be, a tension built horror (with the occasional jumpscare) mixed in with puzzles of varying difficulties.
The world, most of the main characters and the initial conflicts are introduced, as well as the basic game mechanics.
I have spent many hours fine tuning this portion of the game but if there is anything that sticks out to you or that impedes/distrupts your experience, please do not hesitate to make a note of it down below, it'll be much appreciated.
Bear in mind, this is still a work in progress, so certain pieces of dialogue, certain characters, events etc. may be changed, updated or removed once the final version is released.
Finally, I'd just like to say, I hope you enjoy your playthrough and I hope it compels you to anticipate LYA's release day.
Besides the arrow buttons to move about and ESC to access the Main Items menu, Music Room (A collection of unlocked tracks) and settings, there is only one other set of buttons to remember.
These are A and X, to access the In Game Items menu. Certain items in the game can only be interacted with by accessing this menu (For example, if you have water and there's an empty bowl, press A or X then confirm water, while standing in front of the bowl to fill it up. You may have to double click.)
+You're already dashing from the beginning of the demo. If you want to walk normally, go in the Settings and change Auto Dash to Walk.