medieval total conversion for Rusted Warfare Version 0.96
Please do a fresh installation if you have a older version of this mod.
Lord of the Realm 0.96
1. Sagnificant changes
1.1 reorganization of the folder structure
I changed some things in the folder structure so that things everybody uses are in the same foler.
1.2 team colors
I repainted the sprites to the team color system so that there's no more confusion when vikings fight agsinst vikings anf so on.
The chosen nation is now indicated by a flag beside the castle.
1.2 new facility Fisherhut
There's a new food generating facility.
When built it spawns a fisherman in a boot and generates food.
1.3 new Units Breedfarmer and Towerarcher
The Breedfarmer is for the cattle farm and automaticly harvests.
The Towerarcher replaces the old turrets.
1.4 new houses
The small house now is also upgradeable and viking team got there own viking houses
1.5 new House Graphics
The graphics for the house got an overhaul and are now more 3D as the rest.
1.6 Quality of Life Improvemnts
1.6.1 The build-system
The build system is now diveded in subcategorys infrastructure,houses, structures and misc.
Click on the symbol to get in the subcategory and back.
1.6.2 houses, smoke and taxes
houses got a chimney that smokes when they are near castles or town centers.
That is the indicator for you that they are in range and pay taxes.
No smoke no money.
Farms and fisherhuts now have a collecting indicator.
If they get resources an yellow +10 flys over the structure.
1.7 roads and decoration
There are now two kinds of roads, a spring and three kinds of trees to build for decoration.
2. Fixes
2.1 Farms
All food generating facilitys now work automatic
2.2 Ships
Ships are now Water-Units only and don't hover over land.
They also now can fight and defend them self with three archers.
2.3 unit balance
Cavalery is more balanced. Balance is work in progress.