"Lord of the Realm 0.86"
- fixed flickering Cavalery
- added T3 Units "Crossbowman" Normans (short Range with directDamage and shorter Reload time) and "Longbowarcher" AngleSaxon (long Range less Reload time)
-balanced AttackRange of Archers: Crossbowman (very small) Milita-Archer (small), Archer(medium), Longbowarcher (wide)
-balancedReloadTime of Archers: Milita-Archer (long), Archer(medium), Longbowarcher and crossbowman (short)
"Lord of the Realm 0.86"
- fixed flickering Cavalery
- added T3 Units "Crossbowman" Normans (short Range with directDamage and shorter Reload time) and "Longbowarcher" AngleSaxon (long Range less Reload time)
-balanced AttackRange of Archers: Crossbowman (very small) Milita-Archer (small), Archer(medium), Longbowarcher (wide)
-balancedReloadTime of Archers: Milita-Archer (long), Archer(medium), Longbowarcher and crossbowman (short)
Total Conversion to a medieval world.
Inspired by Lords of the Realm 2 and Stronghold you can choose from two factions AngloSaxons and Normans and fight and siege Castles.
Factions: AngloSaxons, Normans, (more to come)
Units:
Builder, Farmer
Infantry: Militia-Archer, -Pikeman,-Swordman, -Cavalery, same in L2
Siege: Catapult, Siegetower, Ram
Buildings: Keep, Mine, Farm, Fields, Cattlefarm, Barracks, Mechanicus, Harbor
Structure: Wood and Stone -Wall, -Tower, -Gate
Future Tasks: Upgrading for the Keep, special Units, at least one more faction Vikings