The playable Live for Speed S2 demo version 0.6E.
Here's the unlockable demo of the Live for Speed S2 racing sim.
Live for Speed is a serious racing simulator. No arcade modes, no steering aids - YOU have to do the driving.
It is highly recommended to drive the sim with a steering wheel, because even though you can use keyboard and/or mouse, a wheel is what you use in a real car, so a wheel should be used in a serious racing simulator. Especially when going online, where fast reactions are required.
In S2 you can race alone or against the AI, but the real fun is to be found online, in multiplayer mode. Racing against real people is simply the best thing and LFS makes it easy for you to do so. There are also several online racing leagues you can take part in, if you are looking for something with a more competitive edge.
The S2 download will function as a demo until unlocked. To unlock S2, you need an S1 or S2 license (info / shop), and your computer must be connected to the internet!
Minimum computer requirements
Any version of Microsoft Windows, 32 or 64 bit
1 GHz CPU, 256 MB memory, 3D graphics card
Version 0.6E : new multiplayer system
Hello LFS Racers,
We have released a new version of LFS with a much improved multiplayer system. While using the same physics as 0.6B, it provides a much smoother, more reliable and interactive online experience. In previous versions there were often delays and lags on busy servers, but the new one works in a completely different way. We are still working on the new tyre physics and additional content, but had to take some time out from that because some hackers found a way to go online with no user name.
Some new things in 0.6E :
- New "instant" join system for fast and reliable connection
- No delays to others caused by players with slow connections
- New packet buffering and storage system reduces server load
- New hacking protection and cheat detection systems
- Two new translations : Indonesian and Romanian
- Various other fixes and improvements
Read all about the new version and how to get it on the 0.6E information page.
We hope you enjoy the new updates!
- LFS Developers
List of changes from 0.6B to 0.6E :
Improved multiplayer system :
Guest only needs host packets to continue processing
No waiting for packets from players with slow connections
Leaving a host is instantaneous even if a guest is connecting
Longer timeouts avoid disconnection due to short interruptions
New TCP packet buffering and storage system :
Reduces the number of physical packets sent
Major improvement when many InSim buttons are sent
Fixes some ways to lose connection on a busy server
New "instant" join system using cached packets :
Much faster connection to multiplayer hosts
Connection appears instant to the other guests
You can pit / spectate / etc. while a player is connecting
No OOS caused by joining while objects are added or removed
Other multiplayer updates :
New hacking protection and cheat detection systems
Improved user name checks during and after connection
Lag bars at bottom left show ping or delay of all guests
Ping time (or delay) shown as number in list of connections
OOS / CPW messages now show user name instead of player name
Instead of "LAG (seconds)" now "name (seconds)" is displayed
No buffer overflows from hangs or operating system time changes
Auto rename when you join a host with someone else's player name
User name in brackets now shown at end of disconnection messages
Left / right click on player name in replay now works as online
Race setup screen /clear command can now only be used by admins
Use of UDP or TCP is shown beside host name in connections list
Removed notification sound when a car is spectated by an admin
Added /player command to dedicated host setup.cfg file
LFS World statistics fixes :
Wrong PB recorded if custom checkpoints added without restart
Live host progress did not show changes to laps or qualifying
After forced to spectate by admin - status remained "in race"
Adding an AI driver changed real player's status to "in race"
Spectating from garage screen left player's status "in pits"
Other changes :
Latvian training lessons now included
Two new translations : Indonesian and Romanian
Maximum marshall circles increased from 96 to 120
Maximum autocross objects increased from 800 to 900
Pit exit direction arrow now works in open configurations
SHIFT + N : sound on / off now works in multiplayer screens
Added new leave reasons (CPW / OOS / JOOS / HACK) for IS_CNL
Change to in-game usage of IS_REO - only valid after SMALL_VTA
Custom view was not set to new car type on replay restart
Duplicate lines in scripts could cause unexpected results
Virtual speedo sometimes overlapped numbers (e.g. XRG km/h)
Leaving garage screen could cause problems with a car script
User's controller type was not shown after taking over a car
SHIFT+R near end of SPR could make cars swap between players
Circuit length is no longer displayed for open configurations
Remote car with brakes on started to roll if reset on a slope
LFS could crash when displaying laps for fuel after short laps
Ready status in lobby is now checked when a player disconnects
Load WE1R on dedicated host - Checkpoint 1 path node not found
Short MP Replays were sometimes extended to a time of 10:55.36
It was possible to make an AI driver join with a disallowed car
Message typed while watching replay appeared as written by host
Message "Max guest cars : X" now shown in the selected language
Cars intersected if players joined autocross at the same time
An unusual state in which LFS displayed only a blank screen
Two instances of LFS no longer write to the same MPR / SPR