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One week later and I feel like I've come so far! I've fixed the majority of the platform bugs, added 3 new enemies with minimal A.I., some nicer-to-look-at test graphics, enemy and player knockback (which is still a bit buggy), and probably some baddie-busting fireworks. I'm still having some trouble with the climbing/hanging movement animation, but that's not really that important at the moment. No Afterlife yet--heck, no HP yet, but that'll be the next thing I focus on for the release, I think. Anyway, I hope you enjoy the little updates I've made since last week!

Life, Afterlife Pre-Alpha
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