One week later and I feel like I've come so far! I've fixed the majority of the platform bugs, added 3 new enemies with minimal A.I., some nicer-to-look-at test graphics, enemy and player knockback (which is still a bit buggy), and probably some baddie-busting fireworks. I'm still having some trouble with the climbing/hanging movement animation, but that's not really that important at the moment. No Afterlife yet--heck, no HP yet, but that'll be the next thing I focus on for the 0.0.3.0 release, I think. Anyway, I hope you enjoy the little updates I've made since last week!
Controls:A: Move LeftD: Move RightSpace: Jump (Press twice for double jump)Arrow Keys: Attack (You can only attack downward when in midair -- be careful what platforms you break!)W: Hang from bottom of platform (hold to stay hanging -- you cannot attack while hanging)S: DuckS + Down Arrow: Fall through platform (Any platform except big rocks)F1: Re-show this screenF2: Take a screenshot (Saves to C:\Users\\AppData\Local\Life, Afterlife 0-0-2-0\screens, but the RGB color channels are inverted for some reason. Hopefully that gets fixed soon. Also note that Screenshots taken in the current game session will overwrite any previously saved screenshots!)F11: Toggle FullscreenEsc: Quit Game