This demo has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest demo.
Jelly Brawl is a physics based local multiplayer party game where you gotta flop, and pop your way to the top! Fight alone or against friends with unique jelly based combat and experience the gelatinous chaos across tons of stages, mini games, and modes as you struggle to be the last jelly standing!
Jelly Brawl is a physics based local multiplayer party game where you gotta flop, and pop your way to the top! In this Demo you can experience the classic mode where you fight for the spot as last jelly standing across a handful of stages and mini games!
Jelly Brawl V 1.3.4
- Modes unlock faster (Race unlock at level 5, Custom/Level Editor at Level 7, Hit & Run at Level 9)
- Fix camera bug in local multiplayer
- Added guide arrow to Hit & Run to show where the flag is
- Fix Level Up Text not always being visible
- Fix some stages color variations
- Level balancing. It is now significantly faster to level up. (This update may level you beyond where you were last update)
- Changed some localisations to make objectives more clear
- Fix infinite rainbow bug
- Improved player collision on races (to prevent wall glitching)
- Add Discord badge support
Jelly Brawl V 1.3.1 / 1.3.3
- Added custom stages only toggle to Custom mode!
- Add Cannon and Gate tiles to Level Editor
- Laser instantly kills you instead of catching you on Fire
- Fire can be put out by quickly rolling around
- Fix color changing in tutorial
- Fix split screen in Classic mode bug
- Fix color variations in Splitscreen
- Fix camera following everyone on other players screen in splitscreen
- Fix disable upload if the map is not created by the active steam user (prevent reuploads on steam workshop)
- Fix Jelly paint not working in local multiplayer
- Fix Gauntlet color variations issues
- Increase camera height restrictions in classic and custom (resolves issues in custom stages sometimes being too large for camera)
- Fix color variations on saw level editor tiles
- Fix pressing online breaks UI in Classic when entering local lobby
Jelly Brawl V 1.3.0
- Holiday Event (Reindeer/Santa Hat and Snowy stages available during December)
- Steam Workshop Support (Upload your custom stages)!
- Fix max level 20 bug
- Fix Powerups not delete in level editor
- Fix Conveyor Height in level editor
- Fix Fog in custom stages
- Improved Online lag compensation (Other players snap less)
- Fix Level Editor being locked on load of game (in Steam build)
- 5 New Tiles in level editor
- Added random color variations to Classic and Race mode!
Jelly Brawl V 1.2.1 / 1.2.2
- Death reset in Race solo removes bodies and resets time for perfecting runs
- Fixed Early Access to Level Editor bug in full game
- Fixed Flag being cheatable on Quadrant
- Added server region player count to match select screen
- Speed up Classic and Hit & Run Level transitions (less time on progress bar if game in progress)
- Other small bug fixes
Jelly Brawl V 1.2.0
- Jelly Brawl: Classic - Online expansion support
- Local True Splitscreen support in Race and Hit & Run (Seperate screens for each player)
- Fixed Hit & Run restart in multiplayer (Local and Online)
- Fixed Online Alert Status translations
- Other small bug fixes
Jelly Brawl V 1.1.7
- Fixed challenges appearing that are not completable given level
- Fixed sudden death no enemies bug
- Fixed inverted controls not resetting after challenge round
- Added region select to online match select
- Fix wrong boss round being shown/played based on map loaded
- Fix level editor music playing on leave level editor
- hit run shop icons more descriptive
- hit run construction cost 10 not 5
- Fix level editor tile name text
- Fix shops facing wrong way Hit Run
- Added functionality to use on screen prompts to swap fab in level editor
- Rebuilt MacOS fixing missing translation issue that broke UI
- CPU Not immeaditly winning in clasic Versus bug fix
- Fix Lorge pacifist Steam unlock
- Online boss round failures (Some scenes have been patched to prevent this please report any new ones)
- Custom Match Menu Translations Missing fix
Jelly Brawl Classic V 1.1.5
- Language Packs Added!!! (Chinese (Simplified), Russian)
- Control, you are now required to be in spot for a second before gaining points.
- Remove Jelly Flatening from bonk due to confusion and bugs
- Lower default volume level
- Update mode button images
- Moved back button to left side of screens
- Moving platform tweening improvements
- Fix players stealing shields
- Change fists no longer break shield
- Fixed the infamous Jelly grows in slow mo bug (Sad cause I enjoy it)
- Upgrade burst compiler (Stability/Performance improvements)
- Upgrade Text Mesh Pro (Stability/Performance/Fedility improvements)
- Fixed an issue with pausing and Auto Destroy component. Timeout reset on resume
- Big Hit and Quick Kill Exp is only awarded to user account in local if performed by player 1
- Many Other Small Fixes
Jelly Brawl Classic V 1.1.2
- Fixed some sfx not changing based on settings volume (Fire, lasers)
- Fixed tutorial UI to represent current controls
- Fixed mouse clicks pulling other players using controllers in local multiplayer
- Fixed shields not removed after falling (in local multiplayer you could keep a shield after dieing)
- Fixed wrong awarding of round win to players who died by hazards
- Moving box stage player 2 spawn changed to not be on the box
- Fixed End Round UI after Flood round and timer runs out
- Added official Discord rich presence support
- Added arrow for player when using mouse similar to controller guide
- Added popup tutorials for powerups
- Fix player movement after hotswapping from mouse to controller
- Fix Round not ending when playing local multiplayer with AI
- Fix not moving on conveyor start
- Hold enter to start game added (this lets you bounce around the lobby using keyboard if player 1)
- Added Bonk hammer squishes you flat
- Button press animation smaller so feels more responsive
- Added new button sounds
- Fixed vibrations on menu
- Fixed Jelly not dieing by sawblade on menu
Jelly Brawl Classic V 1.1.1
- Fix Main Menu UI not loading properly
- Fix Steam Callbacks reloading
- Fix Quality settings inconsistent applying (especially in Tutorial)
- Fix Null Reference input bugs on Keyboard
- Fix Shield Null Reference
- Fix End screen Null Reference on Flood
- Press Start screen sets the controller used to be party leader (fixes issues for those stuck at press start...hopefully)
- Fix Escape UI prompt overlaying other prompt
- Fix challenge rounds not contributing to challenge
- Player Mesh optimizations
Jelly Brawl Classic V 1.1.0
- Fix Enemy Fire Death not registering
- Opening cutscene improvements (Credits, props)
- Flood invisible wall pushed back
- Laser Hazard added!
- New Menu Laser Scene
- New Laser stage
- Fix dead enemy collisions
- Removed particles on inverted mouse - Fix clicking outside buttons losses focus and loses controller select
- Revamp settings menu to improve controller support (buttons to navigate sliders and dropdowns)
- Moving platforms physics improvements (Position/velocity calculation improvements)
- Added Player on Fire sound
- Improve Player Death particles
- Added Laser sound
- Added Modified Level Editor Theme Playing during scene transitions
- Change: If time runs out in solo and you are still alive it counts as win (not game over)
- New challenges added!
- Added boss round incoming and challenge round incoming noises
- Opening Steam Overlay pauses game
- Improved ingame UI, text effects, and transitions
- End screen shows experience before and after multiplier with animation
- UI Particle effects! Added to level up and challenge complete
- Fix Enemy percents not destroying after death
- Challenge Rounds! 1/10 chance of a challenge round occurring
- Inverted Challenge Round (The only challenge round available in Jelly Brawl: Classic)
- Normal round earns 50 exp, Challenge round earns 75 exp, Boss round earns 100 exp
- Camera improvements in Classic (Clamps increased to allow more visibility)
- Analytics overhaul! Discord can now receive realtime updates
- 2 New Stages!
- Powerup spawn rate reduced
- Reduced fog
- New Fire Hazard!
- New Menu Scene
- Improved controller handling! (Pause on disconnect and re-connection handling improvement)
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