Revamped motion and camera system added vertical and horizontal axis inversion for the camera
I completely revamped the character motion and camera system based on stick direction and camera view, the camera is independent and the camera key recenters the player.
I will also add a live cursor to make things easier and I also took care of some of the menu things, which is of course just functional (the quit was based on a string change, switched to int)
I also added vertical and horizontal axis inversion for the camera and if you lock onto a target strafe and the previous system is enabled.
Let me know what you think.