• Register
Description

Instructions inside the download file. This mod adds dynamic lighting and also improves the original lantern and hand models. [Version 1.3]

Preview
Improved Lantern
Post comment Comments
Guest
Guest - - 689,337 comments

Not bad but consider adding a version with the Lantern Light MOD for more immersive play.

Reply Good karma Bad karma+1 vote
GuyFawkesGaming
GuyFawkesGaming - - 70 comments

I think I've managed to get it working Use the following for the hand_lantern.ent (overwrite everything between 'WorldReflection="true" />' and '</Mesh>'):

<ViewportConfig BGColor="0.2 0.2 0.2 1" GAmbientLight="false" GPointLight="false" GridSnap="false" GridSnapSeparation="0.25" SelectedViewport="3" UsingEnlargedViewport="true">
<Viewport CameraPosition="0 -0.0886602 180" CameraTarget="0 -0.0886602 0" CameraZoom="0" GridHeight="0" GridPlane="2" Preset="0" RenderMode="1" ShowAxes="true" ShowGrid="true" UsingLTCam="false" />
<Viewport CameraPosition="180 -0.0886602 0" CameraTarget="0 -0.0886602 0" CameraZoom="0" GridHeight="0" GridPlane="0" Preset="1" RenderMode="1" ShowAxes="true" ShowGrid="true" UsingLTCam="false" />
<Viewport CameraPosition="0 179.911 0" CameraTarget="0 -0.0886602 0" CameraZoom="0" GridHeight="-0.0886602" GridPlane="1" Preset="2" RenderMode="1" ShowAxes="true" ShowGrid="false" UsingLTCam="false" />
<Viewport CameraPosition="-0.796753 0.807092 0.0811109" CameraTarget="0.0537997 -0.0886602 0.0329916" CameraZoom="3.7" GridHeight="-0.0886602" GridPlane="1" Preset="3" RenderMode="0" ShowAxes="true" ShowGrid="true" UsingLTCam="true" />
</ViewportConfig>
</EditorSession>
<ModelData>
<Entities>
<Billboard Active="true" BillboardColor="0.923 0.79 0.517 1" BillboardOffset="0" BillboardSize="0.4 0.4" BillboardType="Point" C HaloSourceSize="0.3 0.3 0.3" ID="2" IsHalo="false" MaterialFile="billboards/bb_white_halo_no_depthtest.mat" Name="Billboard_1" Rotation="0 0 0" Tag="" WorldPos="-0.10097 -0.100672 0.050713" />
<PointLight Active="true" CastShadows="false" DiffuseColor="0.758 0.568 0.103 0" FalloffMap="" FlickerActive="false" FlickerFade="false" FlickerOffColor="0.758 0.568 0.103 0.001" FlickerOffFadeMaxLength="0" FlickerOffFadeMinLength="0" FlickerOffMaxLength="0" FlickerOffMinLength="0" FlickerOffPS="" FlickerOffRadius="0" FlickerOffSound="" Flicker FlickerOnFadeMinLength "0" Flicker FlickerOnMinLength "0" Flicker Flicker Gobo="" GoboAnimFrameTime="0" GoboAnimMode="None" ID="3" Name="PointLight_1" Radius="0.35" Rotation="0 0 0" Scale="1 1 1" ShadowResolution="High" ShadowsAffectDynamic="true" ShadowsAffectStatic="true" Tag="" WorldPos="-0.098 -0.08 0.045" />
<PointLight Active="true" CastShadows="false" DiffuseColor="0.28 0.18 0.01 0" FalloffMap="" FlickerActive="false" FlickerFade="false" FlickerOffColor="0.758 0.568 0.103 0.001" FlickerOffFadeMaxLength="0" FlickerOffFadeMinLength="0" FlickerOffMaxLength="0" FlickerOffMinLength="0" FlickerOffPS="" FlickerOffRadius="0" FlickerOffSound="" Flicker FlickerOnFadeMinLength "0" Flicker FlickerOnMinLength "0" Flicker Flicker Gobo="" GoboAnimFrameTime="0" GoboAnimMode="None" ID="4" Name="PointLight_2" Radius="0.35" Rotation="0 0 0" Scale="1 1 1" ShadowResolution="High" ShadowsAffectDynamic="true" ShadowsAffectStatic="true" Tag="" WorldPos="-0.01 0.121 -0.005" />
<SpotLight Active="true" Aspect="1" CastShadows="true" DiffuseColor="0.845 0.69 0.155 0.689" FOV="1.67552" FalloffMap="" FlickerActive="true" FlickerFade="true" FlickerOffColor="0.758 0.568 0.103 1" FlickerOffFadeMaxLength="0.65" FlickerOffFadeMinLength="0.35" FlickerOffMaxLength="0" FlickerOffMinLength="0" FlickerOffPS="" FlickerOffRadius="10.5" FlickerOffSound="" Flicker FlickerOnFadeMinLength "0.35" Flicker FlickerOnMinLength "0" Flicker Flicker Gobo="" GoboAnimFrameTime="0" GoboAnimMode="None" ID="13" Name="SpotLight_1" NearClipPlane="0.05" Radius="12" Rotation="3.14159 -1.5708 3.14159" Scale="1 1 1" ShadowResolution="High" ShadowsAffectDynamic="true" ShadowsAffectStatic="true" SpotFalloffMap="" Tag="" WorldPos="-0.017998 -0.089 0.005" />
</Entities>
<Mesh Filename="a_tmp/lantern/lantern_inside.dae">
<SubMesh Active="true" ID="5" Material="" Name="flame" Rotation="0 1.5708 0" Scale="0.01 0.01 0.01" SubMeshID="0" Tag="" WorldPos="0 -0.133731 0.00570063" />
<SubMesh Active="true" ID="6" Material="" Name="glass" Rotation="0 0 0" Scale="1 1 1" SubMeshID="1" Tag="" WorldPos="0 0 0" />
<SubMesh Active="true" ID="7" Material="" Name="handle_wood" Rotation="0 0 0" Scale="1 1 1" SubMeshID="2" Tag="" WorldPos="0 0 0" />
<SubMesh Active="true" ID="8" Material="" Name="inside" Rotation="0 0 0" Scale="1 1 1" SubMeshID="3" Tag="" WorldPos="0 0 0" />
<SubMesh Active="true" ID="9" Material="" Name="inside_guard" Rotation="0 0 0" Scale="1 1 1" SubMeshID="4" Tag="" WorldPos="0 0 0" />
<SubMesh Active="true" ID="14" Material="" Name="lantern" Rotation="0 0 0" Scale="1 1 1" SubMeshID="5" Tag="" WorldPos="0.000222057 0 0" />

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: