We are making a four-player team death match game. Players hook other players to their sides to kill, or rescue teammates from other side.
April 11 update:
Gameplay video on YouTube: Youtube.com
(What’s New?) A list of what has changed this week (tweaked mechanics, added content, etc).
(What’s the Motivation?) A discussion / summary of why you made these changes. Where is your project headed?
As the instructor said, our damage indication is kind of vague. So, we add some warning when there are some uppercuts and big hits. Also, the grading team figured out that the game can be much juicer. So, our team adds some effect when somebody is getting punched and an animation when charging the punch.
There are five different abilities (punch, hook, uppercut, big-hit, shield) but we do not think the players know how to use them all, so we made our tutorial more comprehensive.
The player feedback told us that some people thought the shield is somewhat useless. But we think the main problem is not the mechanism itself but the lack of tutorials that clearly explain the mechanism of the shield.
There is some feedback that is impossible to be fixed at the moment due to poor Parsec features, including mouse control, cursor lock, and hiding cursor.
(What’s Next?) What changes you plan to make for the next iteration.