• Register

The combat is directional, meaning that players will need to choose the direction of attack, and to avoid getting hit, they'll need to block in the correct direction, or dodge the hit by simply moving (this won't always be an option though). There are three attack directions (Up: Overhead Slash, Mid: Slash, Down: Thrust). The directional blocking is done through a stance system. For example, if the player is in the stance with the sword up, he'll block incoming overhead slashes. In this Build you have up to 4 local players and customization.

Griefhelm - Combat System Prototype
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.