FastDoom is a WAD that significantly tightens the controls for Doom, intended for those slaughter WADs.
FastDoom is a WAD that significantly tightens the controls for Doom, intended for those slaughter WADs.
Weapons instantly fire on click and are weapons are slightly faster overall, weapon switch has been sped up significantly, player friction is reduced while player speed is also increased, and finally you can can move while in the air.
While this made gameplay a lot more fun, I felt this made things a lot easier, so all non-hitscan enemies have the +fastmonsters flag enabled.
Now it's an FPS bullet hell!
Should work for all ZDoom based sourceports. Zandronum online has different physics due to the netcode unable to handle the Velocity functions however. Zandronum singleplayer is fine.
Have fun!
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Gotta say this, the movement is a bit too much. If you kept normal Doom speed but keep the faster weapons the mod would be far more enjoyable
Looking back to last year, yeah I think it was a bit much unless you were only specifically playing slaughter maps.
I've made a new variant today in the V1.1 update where it keeps the vanilla speed and momentum, but retains the air movement ability. Perhaps you could give that version a try?
Interesting idea, will experiment with it.