The newest version of Explorer! Join a faction, lay siege to enemy castles, raid villages, talk to the townsfolk!
Finally, the Alpha version of Explorer! is ready.
There are some bugs already, but for the most part, it should be playable. :)
Come join us on the braaaaand new Discord: Discord.gg
Check the Article for features!
Edit: As of the latest patch, the mod is now compatible with the regular game launcher. However, there are still some missing features and possibly some bugs when playing without WSE - worst of all, the AI is both dumber and harder on performance!!! Please use the included WSELoader to launch the game!
Everything you need to play is included in the download.
The location can vary, by default this will be in C:/Program Files/ or /Program Files (x86).
If you bought Warband through steam, it will be in /steam/steamApps/common/
You can find it inside the Explorer folder we just copied over.
Inside 'WSE Lua'...
Once you run WSELoader, the regular game launcher will open. Besides allowing modders some extra features, it also fixes some crashes/bugs with Warband in general. It works with any mod - it is just a replacement for the default exe. I would recommend always launching the game with WSE: You can make a desktop shortcut by right-clicking and then it's no extra hassle compared to the default launcher. There are also extra options you could play with, like infinite corpses or memory optimisation, but I digress...
The mod is totally compatible if you bought through Steam/GoG, but you may need to take some extra steps. First of all, you still have to use the WSE launcher. Because of this, you might need to enter your activation key when you launch the game (the same way you would if you were to launch Native this way.)
If you get an error that says dll files are missing, it is likely because of system permissions. To fix, move the contents of WSE Lua folder into /Mount&Blade Warband/ directory, or change file permissions!
- Everything looks dark/black after zooming in/alt-tab: If you have Depth Effects enabled, you must also enable HDR, or else you will have these issues.
- Dx7 is no longer compatible, now unsupported - playable but with (major) graphical issues
- Errors/issues with second screen of Companions Overseer
- Rhodok towns still use (small) Native scenes
- Some characters will use default talk (tavernkeeper, guildmaster, etc)
- Hunting animals do not appear in appropriate locations (eg bears in the desert)
- Some interior scenes are very dark
- Banners/faces/hair unlit by torches
- Others I will remember later
Overall, this mod runs more efficiently than Native. However, this mod also uses a lot more resources overall - most of this is due to the large amount of new textures.
Dx7 is no longer supported - as such, if you are experiencing lag/crashing playing in Dx9, here are some things you can do to improve performance - in a rough order of effectiveness.
If you have tried all of these and still have bad FPS issues, try changing these settings in the Configure tab from the game launcher:
- Force Single Threading
- Use Pixel Shaders
Whether they should be enabled/disabled or not depends upon your specific PC setup.
You might also have worse performance if you have a large amount of companions with unique armour. It is much more efficient to load the same armours (less texture draw calls) so if you have 200 companions each with their own unique look, it will be much worse on performance than having 1 or few armour types shared across 200 companions.