Armed with supernatural abilities from a demonic curse, a legendary ninja struggles to survive against an endless army from the underworld; but when a great demon arrives, she must push her powers to the limits, at the risk of her own life, if she is to have any hope of defeating him.
Install instruction:
Unzip in the desired folder, double click eWar_DT_Demo.exe to begin the installation. Follow installation instructions from there. If the game doesn't install, or crashes, you anti-virus software may be interfering with it.
Features:
- slo-mo superhot action!
- Cut arrows out of the air!
- spirit dash in mid-air!
- Run like the wind!
- Slay Demons as a legendary ninja!
- Become stronger as you kill demons!
Story
Saeko Akamatsu is cursed. Her curse, set upon her by the demon who slew her family, acts as a tether between the living world and the spirit world; she can dwell in both planes at the same time, allowing her to react to threats at supernatural speeds. She now uses her power to hunt demons in honor of her family, but overuse may come with a deadly price.
She just arrived in Nusantara after hearing word of a powerful demonic presence. Upon arrival, she discovers a land corrupted by the demon's power and evil spirits pulled from the underworld. Saeko must use her skill as a ninja and her own cursed power to discover and destroy the source of this evil.
Hint
If you need a cursor hit tab, it's the shortcut for the console, then you'll be able to maximize the screen for better butt kicking action!
Created by Tinman Studios, LLC with the Unreal Engine 4
A glimpse into Endless War: Demon's Touch's future:
- Revealing much more of Saeko’s back story and the lore on the Endless War series.
- We’re invested in this story and lore and we really want to get people into it as much as we are.
- We’d like to have time to polish up animations, add effects to all of her spirit moves and explain what that’s all about.
- I would enjoy going back to her home of china and doing some of that décor.
- More moves:
- A backstab move, that if you have enough spirit, you’ll be able to phase through an enemy and stab him…in the back…but you’re back's to his back…so it’s a cool ninja move, not …no not what you’re thinking…well, that, but cooler.
- We have her able to cut arrows out of the air, which we’d like to improve
- She can kinda deflect arrows right now, but we want her to be able to deflect arrows into enemies and kill them. So using her enemy’s weapons against them.
- With that said, we’d like her to be able to pick up the weapons enemies drop and us them temporarily instead of just her sword.
- We’d like to take this to a level beyond just grab and stab, but actually grab the weapons and use them in some sweet Skyrim death cam way.
- Would like to add a slash attack to the spirit dash
- These were just what we actually wanted to fit into this demo. If a full game came out we’d come up with more.
- New enemies
- Before we get to the new one’s we’d like to do a lot of improvement on the old ones as far as A.I. goes. (Ah, come on!…a conga line into the water? Really guys?)
- Along with the bowman and halberdman we’d have a swordsman and the fourth is still undecided, maybe a spear (maybe something we could have the community vote on?)
- All these enemies would have a unique look (mask) and their own color
- Introduce captains into the game
- A mini-boss battle which would take more than just one hit
- We’re considering having to hit certain parts of these guys’ bodies (back of neck, back of leg, upper arm, etc), instead of just a simple slice em three times and you're done
- These captains will also return from time to time…their just hard to kill.
- Also looking forward to doing character’s from all over the world, since the army is being drawn up from the underworld. If they’re dead in the century the game takes place, we might use them in the game!
- Boss battles
- Kinda like the captain, just a lot harder. And these will be things we find from the lore of China or Indonesia, demons, gods, folklore, etc.
- RPG elements
- We all want to grow and make our character into the best they can be! We would like to add an upgrading system to the game.
- And much more!