Dragonball Modv0.86 Patch (covering v0.85)
Dragonball Modv0.86 Patch (covering v0.85)
1. The height of all scenes is lowered, and the height of the player entering the initial scene is lowered.
2. Hero and non-hero field troops separate and independent, adjust the attributes and equipment of each type of soldier, according to the planet assigned each troop birth point and field scene, adjust the composition of each force structure, in addition to the Namek star for the Namek star scene, the other field combat is no longer random all scenes, but in the desert mountain oasis glacier four dragon bead scene random.
3. In order to control Caton, the number of battlefields is limited to 11, which now allows the elimination of field troops rather than test battles, and the hero team is eliminated and born again in a city on the cultural planet.
4. Add some new large map scene character icons.
5. All large maps of urban units are displayed as population, and after entering the city they are randomly embodied as the original units of the war group, which can be temporarily treated as civilians and ordinary people.
6. Combat mechanism adjustment: strike and combo conditions are currently adjusted to attack must be sprint state or attack is ordinary people. Ordinary people can't ascend to heaven, non-ordinary people can. Non-ordinary people can conditionally create hard straight movements on players.
7. Large-scale Qigong adjusts the timing of the explosion, no longer because of the enemy units too close and second explosion, the units too close to their own large gas bombs will first cause sustained damage and then in accordance with the conditions of the explosion
this patch is needn't because v0.870 has contained this content