In this series we will take an in depth look at working inside of Crytek's Cryengine 3 SDK. Starting with installing this sandbox editor for the first time, we will progress through terrain, vegetation, textures, voxels, AI, spawn points, and more. By the end of this series you will be competent with the tools used most often in this AAA Engine, and capable of creating your own beautiful levels.
File order is messed up here.
Thank you for the comment. I will update the file soon. My apologies for the late reply
The file order has been updated. Thank you for your feedback