Yeah its still not fixed. The animation is very choppy. I would have fixed that first since it is seen throughout the game many many times. Can't see how you forgot that. Oh well great job so far. Cant wait to see the next patch. Still the best way to play Blood.
Because it's not a my main failing. I will try to compare my animation with SEQ animation of blood, and maybe eduke32 engine will give me an opportunity to improve the smoothness of the animation
The amount of work that was done on this is incredible! I have been waiting for a source port of Blood for awhile and it appears that Blood CM is coming to answer that call! As a veteran of this game, I can identify many of the nuances that differentiated Blood from its build engine brothers (mostly it's unique physics system). Keep working on this, we all are ecstatic about the progress this has already seen!
"Why do Cultists now have a one sided sprite resulting in them constantly facing you when in their view? It's make circle strafing and avoiding their fire impossible,"
This sounds like a big problem, so I wanted to post it here.
Fantastic job. Been doing some testing for the project, too bad I dont have time anymore. Maybe I'll do some more for M210, since this guy brings back the classic to the community. Thanks M210!
Did u fix the burning man animation?
I forgot :) at this year I worked on maps only. If you will check it, write here pls about it
Yeah its still not fixed. The animation is very choppy. I would have fixed that first since it is seen throughout the game many many times. Can't see how you forgot that. Oh well great job so far. Cant wait to see the next patch. Still the best way to play Blood.
One more thing, what happened to the blood splats? They're nowhere to be found.
Because it's not a my main failing. I will try to compare my animation with SEQ animation of blood, and maybe eduke32 engine will give me an opportunity to improve the smoothness of the animation
Hate to bother,just curious is there a way to set the renderer to software by default? if so please let me know :(
Did you try set 640x480 (400) 8bpp? Polymer must be disabled at eduke32 launcher
Wow!Been waiting for this one.THX!
Are the extra enemies from the expansion created already?
No, just only from original Blood.
I'm having trouble getting this working on my Mac.
Well, I can't help you with it...Never launch it on Mac
The amount of work that was done on this is incredible! I have been waiting for a source port of Blood for awhile and it appears that Blood CM is coming to answer that call! As a veteran of this game, I can identify many of the nuances that differentiated Blood from its build engine brothers (mostly it's unique physics system). Keep working on this, we all are ecstatic about the progress this has already seen!
Saw this on Postmortem:
"Why do Cultists now have a one sided sprite resulting in them constantly facing you when in their view? It's make circle strafing and avoiding their fire impossible,"
This sounds like a big problem, so I wanted to post it here.
I dont understood what do you mean. Can you make screenshoot or video?
I am not the one that wrote the comment, but you can run circles around a cultist and see if the AI is any different between Blood and Bloodcm.
Also, the last zombie from E1m1 did not rise up in this mod?
Fantastic job. Been doing some testing for the project, too bad I dont have time anymore. Maybe I'll do some more for M210, since this guy brings back the classic to the community. Thanks M210!
Also saw this on the postmortem:
"I grabbed a remote detonator on E3M1 and the ability to change weapons locked :>"
Can you look into this issue, M210?
I recently discovered the cause of this problem, and now I can fix it at next release
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YES YES YES
I LOVE YOU GUYS
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HOW TO USE CHEATS? T doesn't work
Pretty cool mod