New version of the submod, compatible with AWOIAF version 7.11 & 7.12. New game required.
This will be the last version of the submod until AWOIAF 8.0 releases, new game is required once again unfortunately but from here on until the next version of the base mod there won't be any more save breaking updates and you can all enjoy a long playthrough.
Troop Changes
Created a new troop tree for the Stormcrows mercenary company.
Created a new troop tree for the Windblown mercenary company.
Created a new troop tree for the Second Sons mercenary company.
Overhauled the R'hllor troop tree.
Overhauled the Northern Clansman troop tree.
Overhauled the Hill Tribesman troop tree.
Added new household troop : Mormont Man-at-Arms. Recruitable from Taverns.
New Abilities
Added Crouching ability - Default key to crouch is Z but you need to change this to a different key as this key is also used by ther Advanced Formations script to tell your troops to ready their sidearms. You can change this by going to the Main Menu and then selecting Options - Controls.
Added Pike-bracing ability - To be able to use this you must be wielding a pike and be crouching, you will then automatically brace the pike. Any troops that wield pikes will also use this ability automatically although it will not work with the Advanced Formations commands. If you order your Pike wielding troops to Hold Position & Stand Closer then the first rank of pikemen will crouch and brace their pikes. You can command them to Stand Closer upto 4 times to have them stand in 4 ranks. If the pike is held at the correct angle towards charging cavalry it is possible to kill the horse or the horse rider with one hit. This applies to both the player and npc units, alternatively the player can also get one shot killed by riding into a pike wall.
Added Half-swording ability - Half-swording is a technique where one hand is placed on the hilt and the other is placed on the blade and used to thrust a sword like a spear or pike, dealing fine thrust damage especially useful against heavily armoured opponents. Two new weapons have been added that allows you to use this ability by pressing the X key which toggles it into the Half-sword mode.
Added Mordhau ability - The Mordhau is a technique of holding the sword inverted, with both hands gripping the blade and hitting the opponent with the pommel or crossguard. This technique allows the swordsman to basically use the sword as a mace or warhammer dealing blunt damage which is useful against armoured opponents. Two new weapons have been added that allows you to use this ability by pressing the X key which toggles it into the Mordhau mode.
The names of the weapons in game that have the Half-sword and Mordhau abilites available are:
Knightly Longsword (Half-sword)
Knightly Longsword (Mordhau)
Knightly Greatsword (Half-sword)
Knightly Greatsword (Mordhau)
Each of these weapons will have the ability it can perform written in brackets next to its name to make it easier for you to know which sword performs what when purchasing. To purchase these new weapons you can find them in the
marketplace of all Westerosi towns except for towns in the North, The Iron Islands & Dorne.
New Additions
Added 14 new armours.
Added 10 new weapons.
Added 4 new bows.
Added a new multishot crossbow. (Can shoot 3 bolts at once, available for purchase from Myrish towns)
Added 3 new shields.
Added 2 new helms.
Added 1 new warhorse.
Added 9 new soundtracks.
Fixes
Fixed issue with Winterfell icon.
Fixed issue with being stuck on town menu screen when trying to leave Braavos.
Fixed issue with Tarly Guardsman troops being assigned to the garrison of the wrong castle.
Fixed issue with mid tier Dragonstone troops having worse armour than the lower tiered troops.
Fixed issue with Ser Kevan Lannister not having any boots.
Fixed issue with Farmer's incorrectly wearing plate armour.
Fixed issue with the Martell brothers appearing naked while in castles/towns.
Fixed issue with several helms that removed facial hair when worn.
Fixed issue with the Arbalest which was making it appear too bright.
Fixed issue where NPCs travelling to Braavos would get stuck on world map due to the new city icon for Braavos.
Fixed issue where special locations which were meant to be hidden, but were visible, are now hidden again.
Fixed Wild Hare unit not being able to be upgraded.
Fixed incorrect stats of Veteran Wild Hare unit.
Fixed incorrect equipment being assigned to Stormlander troops.
Fixed incorrect equipment being assigned to Vale Militia Pikemen.
Fixed incorrect equipment being assigned to Dornish Warriors.
Other Changes.
Adjusted several shaders.
Adjusted the garrison of Norvos.
Adjusted the garrison of Myr.
Adjusted the garrison of Tyrosh.
Adjusted the garrison of Braavos.
Adjusted the gear of unique NPCs in mercenary companies.
Adjusted Golden Company recruitment template to now use Elephant Riders.
Adjusted recruitment templates of Northern Clansmen and the Vale Hill Tribes.
All spear wielding troops now have a sidearm.
Retextured several of the new icons.
Retextured the Volantene War Elephant.
Riverrun ranged troops now have bows instead of crossbows.
Reworked the stats & values of all ranged weapons.
Added merchandise flags to all bows in game so they now appear for purchase in markets.
Added merchandise flags to all kettle helms so they now appear for purchase in markets.
Added merchandise flags to several armours so they now appear for purchase in markets.
Increased the strength requirement of Arbalests, previously the requirement was the same as Crossbows.
Changed the faction colour of Dragonstone and the Riverlands.
Top tier Braavosi infantry troops have been given bucklers.
Obsidian troops have been given better gear and their stats have been buffed.
Several adjustments have been made to increase the survivabilty of the Night's Watch.
Lord troops which are recruitable from towns have been given better equipment and their stats have been buffed.
Credits List
Produno, for creating the awesome AWOIAF mod in the first place.
Cobainrift, for creating the new icons, retexturing many different items and for providing feedback and support.
Ryndill_Blackfyre, for allowing me to use the Mormont shields he retextured.
LeonhardtFalkenburg, for testing, providing feedback and offering suggestions on a varietey of issues.
dare2die, for his OSP Horses, Camels, Elephants and for retexturing two horses specifically for this submod.
Russian GOTRP mod team, for their OSP armour, helm, boots and shield models.
jacobhinds, for his OSP armour and helm models.
ArchieDuke, for his OSP armour models.
spak, for his OSP crossbow models.
fladin, for his OSP armour and helm models.
Luigi, for his OSP polearm models.
igorbb, for his OSP shield model.
Nieths, for providing some of the new music tracks.
Jess&Reece, for providing a new banner.
Hoboistice, for providing documentation on new weapon modes.
Antonis9, for his OSP texture & for always being ready to help and provide a ton of useful info and advice.
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Damnnnn! nice work man
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keep getting visual C++ error. It`s just me?? Nice work by the way!
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Hello,how can install this mod on 7.11?
Extract the contents of the submod into your AWOIAF mod folder, it will ask you if you want to overwrite the files, select yes and your good to go.
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Stokeworth castle in not on the map
Yes it is, it's right next to Rosby.
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bro thi mod is really crazy...and by any chance do you plan on reworking stark troop tree?
Thanks and for the Starks personally I think their ok as is.
heyy im not sure if its because of this patch that valysar (town) disappear if you try to enter it and never to show up again im 100days in and i just noticed it lol.. any idea how to fix it?
Hmmm that’s weird lol are you using the optional add-on patch?
no i don't. damn its annoying lol thanks anyways. i might try to re-install the mod and try without the rework first. really loving this rework tho keep up.
edit: or do i need the add-on patch? lol!
No you shouldn’t be getting that error on either the full version or the patch. I’ve started several new games now and I can’t seem to replicate this error your having, Valysar works as intended and doesn’t disappear after I visit it. Perhaps try starting a new game to see if that makes any difference? Other than that I’m not sure what else could cause that town to go missing.
Fantastic work! Brings AWOIAF on next level!
It would be nice, if you could bring lost sneaking and ambush back to the mod.
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This mod is so awesome but unfortunately unplayable do to memory leaks and continual crash to desktop. Here's to hoping it gets fixed.
Bro, I feel sorry beacause I wish you to help me in answer this;
I added an item to a mod following every step to add items but the item appears with a white skin, the item has the proper materials and textures but suddenly appears "specular_shader_noskin_bump_high", please help me
I have a lot of texture problems with the free folk. Everyone is black and a lot of missing errors. Sadly new download don't help for me. Any idea?
Do I need to overwrite the files in the non-reworked AWOIAF or can I just play with this?
Overwrite the files in the non-reworked AWOIAF. Or create a separate copy of the non-reworked AWOAIF and paste it over that.
Doesn't work. Cannot open the archive cause it says that it's damaged.
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The game crashes in the loading window :(, im playing on a mac so i dont know if you know a way to make it work. Great mod by the way, it looks great!
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I keep getting a RGL comment and I'm wondering if I did something wrong or if there is a way to fix it.
Hi, is this compatible with v8.0?
No :c
SADED