Update for v2.1. Contains the previous updates. Place it in your module folder.
Place into your module folder.
This doesn't requires WSE.
Report bugs at the Discord.
Will you be coming out with another full release at some point?
Probably not. Patches make it easier for people who already have 2.1
legend! hope the mod is fixed, it played wonderfully but just broke after a certain amount of days. Glad you got back to it.
If you're talking about the freezing after some weeks then it's fixed in this version.
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Good,I'm glad the update came out
I downloaded only the full version recently, should I download other patches and debug file as well or this one alone would do it ???
did you fix the issue with the info display, as in whenever i used to do things like just sit at base, no info would show; like it didnt show who died or who got captured, or my cashflow e.c.t if so i would love to be back bc this mod is amazing. it never got boring for me, i remember having over 10k troops and just obbliterating the map. Love your work my guy :D
Great job. Just a suggestion if it is not hard to add to the game the option to ask a trader for a specific item for extra money or something, like the bishop armor for instance. Looking for a certain armor is just somehow a game killer because it can take ages and using the cheat menu kills the realism.
Thank you anyway the mod is fun. One note, the crusader states area can have some editing. Like beirut, tripoli and tyre were walled cities and there was the castle of batrun and jubail (byblos) and sidon plis there was Maronite Catholic soldiers in that region along from Anitoch.
yes I agree, requesting a specific armor should be an available option, without cheat. specially for lords as they used to get items forged or brought to them easily through traders or their helpers.
I am having various errors, mostly in towns/battle and when talking to someone. The one that sticks through all of the errors is:
SCRIPTERROR ON OPCODE 1609: Invalid Party ID: -1; LINE NO: 67:
And this one:
At script: agent_troop_get_banner_mesh
Any idea what could be going wrong?
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