READ THE DESCRIPTION FIRST. This is a debug release. It doesn't require any of the previous patches. Just the full version (v2.1).
This is a debug release to find the sources of crashes. When you enter your game you will find that there is no messages. This is intended because the log is being bombarded non stop by debug messages. You can help me find the crash sources by playing until your game crashes, navigating to your game folder, opening your rgl_log file and pasting the last 5 lines in the comments of this file here. It will look somewhat like this:
executing script party calculate and set nearby friend enemy follower strengths
executing script refresh village defenders
executing script game event party encounter
executing script party count fit regulars
executing script game get date text
This also contains the following fixes:
1). Fixed player castle guards being copies of himself.
2). Fixed player being unable to start a new faction from scratch.
3). Fixed player not gaining a minister when he made a new faction.
4). Fixed player starting naked (mercenary captain start).
5). Fixed player kingdom starting with player culture instead of the culture of the template faction (monarch start).
6). Disabled fortifying manor improvement until i figure out what is causing the errors.
7). Fixed player being unable to capture any lord after a battle.
8). Fixed several issues with freelancer.
9). Player will NOT be able to enlist in any army unless he's a adventurer (not tied with any faction as mercenary captain or vassal).
10). Fixed player being unable to create a new faction after renouncing his oath.
11). Fixed golden horde fiefs having anatolian culture and thus the player was unable to get mongol equipment anywhere but from loot.
12). Fixed castle and town guards sometimes having the same dialogue as belligerent drunks.