We always wanted to create games and when the Unreal Engine became free, we understood that the time has come. We started implementing the idea of the game that was in minds for the last three years.
And we have something new. We just inserted first character in the game. It was awesome experience! One thing is design the character. It is hard and time-consuming process that forces you to use several different programs. There is "rigging" - maybe the most tiresome work in the world. And another thing when you bring the character to engine. It is really like bringing it to life! Of course there is some additional work with materials, but seeing the model staying in the scene, breathing and moving - really amazing. I think, that this is the moment which every game developer waiting. The creation of "life".
Buy the way, swordsmen has slightly different faces and poses and attack movements that adds some realism. It was really easy to achieve with UE - we use material instances and 2D animation blending.
It is not the final version of the that character, but now we want to fill the game with base models before working on the details.