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Tiebreaker Studio is a hobby studio located in the Québec City area. We are four friends, veteran of the game industry, who always wanted to make our games our way. But with bills to pay and far more skills at making game than raising capital, we can’t afford to roll the dice on our families future’s and leave our day job. Instead we happily spend our evenings, nights and week-ends building games for us and for our fans. Why do we do this? : To have a good time making fun games for us and other people to enjoy, and who knows where it will take us.

Post news Report RSS Dev Blog : Summer Slackers

Summer Slacking is over. Lats month was a little slow in term development, with summer here we spend more time outside than in front of the computer. Read all about it this first Indie DB instalment of our Dev Blog.

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Hi guys,

This is just to let you know that we’re not dead..we’ve just been slacking off that’s all.

Hey kid it’s nice outside go out and play!
Oh! You’re playing Shape Invaders, it’s OK then you can stay in.

The thing is that here in beautiful Québec we get to have nice weather only 1-2 months each year, so when it happens we usually try to go outside and enjoy it (read play with the kids or cut the lawn) instead of being in front of the computer. Rich and I also got to find some freelance work to be able to pay the bills. But while we’re working on our contracts we don’t have much time to work on Shape Invaders and even less time to write about what’s going on. That explains why we were on the quiet side for the last month and we’re sorry about that.

Summer and BBQ goes together.

That does not mean some stuff didn’t get done. Rich created some awesome tank animations, explosion sprites and shapes’ helmets. Vince and Mike fixed a bunch of bugs to make the game more fun and more stable, allowing me to start balancing the levels. With summer now in full swing we’ll probably continue to enjoy the warm weather a bit, but soon we’ll be back on the saddle working to complete Shape Invaders.
Here are some of the big chunks left to do:

  • Completing all the art asset
  • Implementing the shop
  • Tweaking all the levels
  • Implementing the final boss :D

Our target is to complete the game for the holidays 2012. Hope we can make it.
Thanks a lot for all your support and keep checking us out, we’ll be posting some new stuff soon.

-Dan

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