Please, Touch The Artwork 2
Point and Click‘Where’s Waldo’ meets James Ensor in this cozy hidden object adventure. Move from painting to painting to help a lost skeleton painter find his...
Before becoming a solo-indie-developer in 2018, Thomas Waterzooi worked on Divinity Original Sin (Larian Studios) and Hitman (IO-Interactive ) as a gameplay & AI developer. He focuses on making accessible games and playful things inspired by art, culture, society and human interest. His games are not about skills or high-scores. They are about relaxing, reflecting, playful tinkering, and being absorbed into the story & aesthetics (nowadays often referred to as ‘wholesome’). In the past Thomas did collaborations in the field of serious gaming, AR and VR but ‘Please, Touch The Artwork’ is Thomas’s first full-solo project and has received several awards and international nominations.
‘Where’s Waldo’ meets James Ensor in this cozy hidden object adventure. Move from painting to painting to help a lost skeleton painter find his...
What happens when you DO touch the artwork? Part Zen-puzzle, part narrative-adventure, you'll explore the secret world behind iconic abstract paintings...
A developer and publisher of role playing games including Svarog's Dream.
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Fishing Cactus is an independent games developer composed of 20 individuals. Based in Mons, Belgium, the company’s aim is to showcase their originality...
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