Tellus: Save the Earth
Realistic SimTellus is a game that challenges players to improve the global quality of life through the development of a sustainable global society.
Team Tellus is a group of UAT students and alumni who are currently working on Tellus.
David Wessman - Creative Director
David Payne - Project Lead
Colt Buhr - Design Lead
Megan Stevens - Art Lead
Sean Weiland - Audio Lead (Part-time)
Bryan Clark - Code Lead (Part-time)
Tyler Coleman - PR / Design (Part-time)
Thiago Ferreira Pereira - Code
Jason Jorgenson - Code (Part-time)
Gregory Skrabonja - Code (Part-time)
Jeff Wessman - Music (contractor)
Mike Viscio - Art
Arick Wilson - Design
Donny Allen - Code
Eric Thiry - Design/Code
Evan Prichard - Design
Fatir Ahmad - Code
Todd Lasswell - Audio
Daniel Loo - Art
Matt DeJesus - Art
Scott Gladstein - Design
Brian McBride - Design
Brandon Gilmore - 3D artist
Tellus is a game that challenges players to improve the global quality of life through the development of a sustainable global society.
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A developer of realistic sim games including Stormworks: Build and Rescue (Alpha).
Precision Games is an independent developer that formed during 2005. Our mission is to produce high-quality games with unique gameplay that challenges...
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