We make games that use the massive power of modern hardware for gameplay, not just graphics.
We released Eco Alpha 6.1 today, with over 375 bug fixes since the last release, and the introduction of Player Housing.
Hi all, for Earth Day I wanted to share a post about our goals for video games beyond education, and how we believe they can make an impact on education...
We’re excited to announce Eco Alpha 5.5 is now available! Get it on our website at strangeloopgames.com/eco. We’ve added a ton of new features to...
We’ve released version 5.4 of Eco, adding some new features and a lot of new bug fixes. Should make playing a lot smoother!
Following up on our Alpha 4 Economy Release, we’re releasing the last build before beta, Alpha 5, Ecosystem Release. This build focuses on building...
We’ve created a new updated trailer for Eco, which we’ll be demoing at PAX! Check it out below.
We’ve released an update to Alpha 4 and reset the main server, so it’s a great time to login and check out the game from the beginning if you haven’t...
‘Economy Release’ includes tons of new features, check it out now!
In Eco you only carry a realistic weight, so transporting materials with vehicles and building roads to run them on are essential. Check out how they...
Alpha 4 build progress! Check out what's coming for our next release: Roads, Vehicles, Items, Tech Tree.
Here's our progress on Alpha 4 this week, lots of updates to trees, roads, property, transport, and the minimap!
Check out our progress on property, transport, landscape, and foliage.
This week we got property and power systems progress, new foliage, trees, and tools, and Eco won a pitch contest.
Power systems, Terrain Visuals, Slack-like Chat and more!
We’ve taken the last few weeks to really focus on our plans for beta, designing and building new systems and experimenting with the art direction!
We had the amazing opportunity last week to visit the White House and talk about the role of games in education with leaders from industry and government...
This week we are discussing our art direction, skill system, and bug bashing!
Eco alpha build being released this Monday, Nov 23rd! I wanted to give an update on our progress and what to expect from the build.
Trello board, playtest settlement and getting ready for our alpha release next week!
Alpha Launch Date Announced, Skills, Laws, Craft Tables and more!
Live stream recap, account system, forum, art pack and more!
Live streaming, character styles, pollution and more!
Working on crafting systems, stone houses, meteor destruct sequence, and more.
We've announced how our player-run economy functions in Eco. It serves as a quest system unlike any other, where players can buy and sell not just goods...
We plan to make Eco a platform for online simulated worlds, with a modding system accessible from the beginning. This is how it works.
Players define what is allowed in Eco as a group, proposing and voting on laws. This news post announces how it works.
In our Global-Survival game Eco, it's not just the players that are at risk, but the world itself.
An in-depth look at how the simulated ecosystem works in Eco, running 24/7 and serving as the source of all resources in the game.
Vessel ships on Steam and www.StrangeLoopGames.com, 10% off for launch week at $13.49
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