We love science. We also love games. And one day, we realised that the two are connected. The best games invite you into their world and say 'these are the rules: what can you discover?' We want to invite you into our games, so you can discover the natural world. Science: Gamed was founded with one goal in mind: to inspire people with science, through games. We want people to be able to find out about both fundamental, established scientific principles and cutting edge research by having fun playing a game, without any prior knowledge required. But our games are built for everyone. If you're not a science nerd yet, we'll turn you into one. Promise.
A closer look at the virus enemy in Nanocell Squad, along with some science that hopefully might help you understand the current coronavirus pandemic...
enemy mugshots #2: viruses
A closer look at the design and science behind our first NPC to be added to the game, Campus.
our first npc: campus!
We're looking in detail at one of the first enemies the player will meet - Bacteria! I’ll go into more detail on my thoughts for this enemy during the...
enemy mugshots #1: bacteria
Here’s a spotlight on one of our recently added units - Macrophage! We’ll cover how she works in the game, and how macrophages work in our immune...
unit update 2 - macrophage
A look back at the development process of my first game that's just been released, S.O.R.S.
s.o.r.s retrospective
Another update about the features we're improving for the steam release of S.O.R.S...
sors steam version features #2 - improving scanning errors
Some things you might not spot if you've already watched the trailer. If you haven't, what are you waiting for!
things to look out for in the new sors trailer
In SORS you can collect cheat words to help you through the game!
cheating is encouraged in sors
Featuring a brand new UI and game tweaks for a better game experience!
sors demo v3 released!
A look at how mixing science with your imagination can inject some spark into your game.
how science can help your game design (seriously!)
A discussion on why we decided to make SORS, and why science and videogames go well together.
sors - science & videogames are great together
A look at how some real science is included in the game SORS.
sors dev log part 3 – yeah b*tch, science!
The second instalment in our dev log, looking at how best to present information and content to the player.
sors dev log part 2 – pretty pictures and text mountains
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