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Here at Savatronix we believe in bringing software development practices learned in our time working for large enterprises to enable us to have rapid game development that quickly adapts to change. This will allow us to fine tune our game features from our fans feedback quickly while mitigating costs and risks.

Post news Report RSS Inventory system and farming

We have updated our inventory system and farming system in Lost Haven. While we are not complete we are happy to report progress.

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Greetings IndieDB

We have been hard at work and are excited to bring you an update which will be just one of many to come over the following weeks.

With farming being such an important cornerstone in our game and a functional inventory being fundamental in RPG's we have been doing work in those areas. Most of the work being done is behind-the-scenes in code. In the mean time our front end is using a lot of free assets while our 3D modeler is working on custom assets.

Take a look at our placeholder inventory menu.

Menu UI placeholder

We have also made great progress implementing the farming system. This is our first prototype, with basic farm plots that can be selected by walking close to them. The squares are highlighted with a soft particle effect, but we're going to be doing some work on this effect since it can be hard to see sometimes!

Working in tandem with the inventory system, we can also till and water the farm plots if we have the hoe or watering can equipped, respectively. This lays the groundwork for many different tool-based interactions.

Tilling farmland

Check out our full blogpost on our website.

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