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At Righteous Hammer, we lovingly handcraft each title we create and charge a fair price up front so our players don’t have to open up their wallets every time they want to play. In exchange, we offer games with tremendous play value that can be enjoyed almost endlessly!

Who Is Righteous Hammer?

Two guys, a garage, and the freshest new indie game studio on the block! Righteous Hammer was started by Clint Jorgenson and Joe Van Zeipel in 2015 in Vancouver, Canada with one simple mission: to chip away at the gaming status quo and produce something brand new, built straight from the heart.

At Righteous Hammer, we love playing games—in fact, we’re maybe a bit obsessive about it—so we’ve made it our business to make new ones. Different ones. GOOD ones. After a combined 20 years of experience working on AAA titles, we wanted to try something new.

@Mister13Email Clint

Clint Jorgenson
Creative Director

Clint is a strategy NUT. To the point where his social life takes a hit and his wife has questions. From Darkest Hour to Darkest Dungeon, from Twilight Struggle to Ticket to Ride, Clint is the master.

Despite the fact he still thinks electrical circuits look really cool, Clint is kinda glad he flunked out of Electrical Engineering in 1993. It meant that he moved out west, graduated from the Vancouver Film School, and got his start with a milieu of digital art projects from FUI to graphic design work. He eventually joined EA and worked his way up the ranks for 13 years, with credits including titles such as Skate, Plants vs Zombies: Garden Warfare, SSX and Def Jam: Fight for New York.

@SkelezoidEmail Joe

Joe Van Zeipel
Technical Director

RPGs are a way of life for Joe. He spent his teenage years with some of the greatest: Genesis, Super Nintendo, Saturn, Dreamcast, Playstation—just to play the RPG titles. Putting off homework and skipping meals was the only way he could beat the Emerald and Ruby Weapons in Final Fantasy VII before anyone else.

Joe grew up drawing on everything, and after winning that colouring contest back in high school, he decided to enroll in the University of Idaho to study physics. Craving a creative outlet, he quickly moved over to the Virtual Technology and Design program and became a member of its first graduating class! Joe’s career has taken him around the world since, hopping from the US, to Canada, to the UK and then back to Canada again working for Black Box, Criterion Games, Radical Entertainment and Popcap Games. His title credits include the Skate series, Plants vs Zombies: Garden Warfare, Need for Speed: Hot Pursuit, Prototype 2 and Destiny.

Add game Games
Solitairica

Solitairica

Roguelike

Solitairica takes RPG combat and challenging roguelike progression to a fresh new place—the world of solitaire!

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Twitter

Latest tweets from @righteoushq

Delayed the wider ZOR playtest for a bit longer as we push to hit alpha. Felt like bug fixing and getting features… T.co

16hours ago

"I want a solitaire card game to fake the randomness to make things easier" 🚩🚩🚩🚩🚩🚩

Oct 18 2021

Note: You cannot pet the mud snack.

Oct 15 2021

Crunching so hard right now, totally blanked on turn based Thursday😭The good news: we are extremely close to alpha!… T.co

Oct 15 2021

Experimenting with areas that have minimal combat threat but challenging survival gameplay. This sprawling maze wit… T.co

Oct 9 2021

Should there be a legendary Tuber drop?

Sep 30 2021

RT @RighteousHQ: ZOR: Pilgrimage of the Slorfs tip: Always have a tuber eating plan Many food items can be shared, giving food to b… T.co

Sep 30 2021

RT @GreyAlien: We're delighted to host this week's #TurnBasedThursday! Fellow #indiedev! It's your chance to share: ❤ Screensho… T.co

Sep 30 2021

ZOR: Pilgrimage of the Slorfs tip: Always have a tuber eating plan Many food items can be shared, giving food to b… T.co

Sep 30 2021