• Register

We are 30 enthusiasts developing our debut game project named Saturated Outer Space.

Post news Report RSS Defender prototype development

Harren is no longer a human, but an all-metal cyborg. This means that the sounds made by him should give out his considerable weight, power and, of course, should hint at his human origin.

Posted by on

How was the process of creating the sound for Harren?

As I said, it was necessary to take into account the characteristics of the characters and ENT. For example, Harren is a robot that was human in the past. He faked his death, and how: nothing remained of his real body, and he himself was digitized and transferred into the steel shell of a robot. Thus,
I realized that the sounds he made should in one way or another give out his human essence: for example, the voice should not be completely emotionless.

The visual component immediately made it clear what the nature of the sounds made - steps, receiving damage and death should be.

Let's see what the prototype of Harren's defender looks like:

Harren


Harren against the background of prototypes of other characters (he is second from the right)

Harren is no longer a human, but an all-metal cyborg. This means that the sounds made by him should give out his considerable weight, power and, of course, should hint at his human origin.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: