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Medaverse started life in early 2002, over the years Medaverse has taken on many shapes, from a writing site where all of the stories took place in a single universe the ‘Meda-verse’ to a Gaming news & reviews site and last in 2006 we change again when we decided to stop sitting on the sidelines and throw our own hat into the game dev ring. In 2007 Medaverse was re-named ‘Medaverse Studio’ and we official became a studio thanks in part to Nintendo. On October 12th 2009 we released our first game ‘Gravitronix‘ an 8 player arcade style battle game on the Nintendo WiiShop. A few years later we would release ‘R-Bot VS’ on Apple iPad in 2012, a throw back to the classic 2 player table top arcade games.

After ‘R-Bot VS’ we took a small hiatus as members of our team started to settle down and it became a bit difficult for us to get together on a normal basis. In 2016 the team re-formed and we started work on our next game, Project: Artificial Legacy.

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Project: Artificial Legacy Saga

Project: Artificial Legacy Saga

Platformer

Embark on journey through the "Project: Artificial Legacy Saga" a four-part series, crafted to feel as if it was released across four console generations...

Gravitronix

Gravitronix

Arcade

It's time to claim your rightful place as the champion of the Gravitronix arena, but get ready to deal with up to seven other players who are all shooting...

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Latest posts from @medaversestudio

Part 2 for the "Spent more time than I should have replicating this!', Here is one of the cards, sporting a nice sh… T.co

Jun 4 2023

Spent more time than I should have replicating the old 'Nintendo GamePack' card wrapper with our hero Kirana on it.… T.co

Jun 3 2023

I can officially confirm that Project: Artificial Legacy can run on a 2019 Microsoft Surface 2 Laptop! 1.6GHz 8th… T.co

May 25 2023

New video showing off some new stuff with the Project: Artificial Legacy Saga! First Mac build, along with the int… T.co

May 23 2023

Sorry for the lack of updates lately, been busy squashing bugs, working on marketing material, and getting the inte… T.co

May 22 2023

Been a busy week of bug fixing, but I have found a little time to work on a little intro video for The Project: Art… T.co

May 6 2023