Ahlrec: Heroes of Light
Hack 'n' SlashEnter the world of Lutheria where magic shapes the very ground you stand on. A land where dreams, can become reality. Alhrec: Heroes of Light centers...
This team is not a professional team. We do not abide by professional standards, or timelines.
We are a team, we give our best, whatever that may be, and work together as individuals to create artistic works which mean something.
Our vision is to create works of art by crafting stories with meaning and content of quality.
We will never produce a game rated higher than T (PEGI 12+, CERO B). Our games will not be filled with tasteless blood and gore, if it does contain it, it will be done in artistic and tasteful ways that must be effective to moving the story forward without harming the rating of the game.
We also will not touch upon explicit sexuality or have sexual content.
Though we are not apologetic in our story content, we aim to offend no particular religion or group directly, though our stories and characters may be influenced by one religion, idea, or another.
We will never touch on the subject of same-sex relations. At least here in the USA it is a very hot topic and attempting to place an argument on one side or another would alienate a very large group of people either way. We have our personal beliefs on this subject, and we feel that it must remain there.
We do not submit to "fan service" as this crosses multiple borders, and urges that our story is subject to anything except the best storytelling and creative powers that we have to offer in order to appease a portion of fan-base, while perhaps destroying another part.
Our focus is on telling the most powerful and meaningful stories on subjects such as whether power can corrupt even good people, or what too much control in the hands of a government means vs too little control. Subjects about morality, like what it means to hold a grudge and how it affects us as people, or other powerful topics can be included.
As a team, we have been open from the start to those new or experienced for the purpose of learning and growing as an individual in our particular skill or field. Even now, many of us are learning and growing into our positions and discovering how to better fulfill it. Myself included.
Our goals are not aligned for money, but for what we can do, and who we can be. Making an impact on people's lives with our work is my focus for this team at the very least.
If you would like to join our team we always have positions available. Email us at Loreinteractive@gmail.com
Enter the world of Lutheria where magic shapes the very ground you stand on. A land where dreams, can become reality. Alhrec: Heroes of Light centers...
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Production on the Epic of Lightsong has all but halted. We're moving into full steam on our production of Alhrec. It's a lot simpler and requires less hands to work on. It's a much better start for the team and we're already getting some pretty powerful results.
We have decided to use Torque3D as our game engine.
Our company needs have changed due to positions being filled. Our new needs are as follows:
2D Artist-
We need someone skilled in 2D art, especially if you have good knowledge of making animations. Your job will be to create the animated story cut-scenes which are not presented in 3D, as well as be responsible for character and creature sketches. Coloring capabilities are optional.
Colorist-
Your job is to tie the images we have together, ensuring that the colors are blended correctly. Additional duties may include texture and environment design.
3D artist x2-
We need in game character and creature models as well as the environmental 3D design.
Coders x2-
Taking on two to three people who are skilled in coding. You'll be making the backbone of the game. Our game engine being used is Torque3D.
Here are company needs and requirements:
Linguist-
You will be responsible for the creation of a spoken Elvish language as well as a written Dwarven rune language. Both are used heavily in the game as the source of channeling magic. They must coincide with one another.
2D Artist-
We need someone skilled in 2D art, especially if you have good knowledge of making animations. Your job will be to create the animated story cut-scenes which are not presented in 3D, as well as be responsible for character and creature sketches. Coloring capabilities are optional.
Colorist-
Your job is to tie the images we have together, ensuring that the colors are blended correctly. Additional duties may include texture and environment design.
3D artist x2-
We need in game character and creature models as well as the environmental 3D design.
Coders x2/x3-
Taking on two to three people who are skilled in coding. You'll be making the backbone of the game. You get to decide the engine we use and implementing the key gameplay elements.
Sound FX and musician-
Either a combined role for one person or two separate people can take this. We need sound FXs for the game as well music.
While I have a general idea of the direction of the music, much of its composition and flare will be in your hands. I recognize that the sound and music is one of the most crucial aspects to telling the story of the game accurately.
Send us an email at LoreInteractive@gmail.com if interested
Just finished making our marketing pages.
We now have a company email, as well as pages on Facebook and Twitter.
Links here:
Facebook.com
If you're interested in any of our job positions, email us at LoreInteractive@gmail.com
New character artwork added finally. Check our images.
Team development is under way.
Kickstarter campaign likely to begin within the next few months for $9300 as the budget.
Game still intended to be released for free on Steam, Steam deposit is included in the budget.
Story team has fallen apart. Our current game project still goes on. Character artwork incoming, prepare yourselves to be blown away. Still searching for a colorist to help tie it all together.
Need a coder badly. Design concept for game has changed to become more basic until we build a stronger team, however the main themes remain the same.
New logo artwork. And gameplay design doc in progress.
The story team is finished and we have one 2D artist. We still need:
Art Team:
2d artist x1
3d artist x2
Colorist x1
Someone to take charge as team leader... x1
Gameplay Team:
Coders x2-3
Gameplay designer(Our team idea bots) x2