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IsoForce Games was molded around a concept. What if we can change the way people see games? Why can’t we introduce a new line of thinking, philosophy, and history inside what we create? This concept is all about sharing meaningful experiences with our players without taking away the fun and passion that surrounds the whole idea of a game industry. With this concept in mind, my colleague and I one day sat together and thought about Dogma (at the time an unnamed mash-up between angels and demons); we discussed it as if discussing about what we could make for dinner even if we had no kitchen, nor a frying pan. But we had ourselves, and a great potential for constructing our own kitchen, piece by piece, pixel by pixel.

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