the Good Evil GmbH
1 member DeveloperWe create games to make the world a better place! 🌱 We are an Indie Game Studio based in Cologne, Germany. WIP: Squirrel & Bear: Rascal’s Escape...
Infinite Interactive is an independent development studio, located in Melbourne, Australia. Founded in 1992 by Steve Fawkner, we have a strong focus on making engaging games, with a particular focus on strategy, role-playing and the puzzle genre.
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We create games to make the world a better place! 🌱 We are an Indie Game Studio based in Cologne, Germany. WIP: Squirrel & Bear: Rascal’s Escape...
NVIDIA is a multinational corporation which specializes in the development of graphics processing units and chipset technologies for workstations, personal...
GameMaker Studio caters to entry-level novices and seasoned game development professionals equally, allowing them to create cross-platform games in record...
Nival Group was established by Sergey Orlovskiy in 1996 and since then has become a leading player in the Russian interactive entertainment market with...
Founded in 1992, Behaviour Interactive is Canada’s largest independent game developer, employing talented people in Montreal (Quebec) and Santiago (Chile...
S-Game, is a leading independent developer in Beijing. The studio is composed of a dedicated team of artists, designers, and programmers creating compelling...
Archiact Interactive is a start-up game studio based in beautiful Vancouver. We aim to bring high quality mobile games to players and we have a strong...
The Story Mechanics is the multiplatform and gaming division of Scottish-indie Tern TV. Our focus is digital storytelling and the creation of narrative-led...
Games made with crystal design in mind, that's FiolaSoft Studio. Developers of MATCHO and BLACKHOLE.
Our main focus at Omniconnection is in creating exciting 3d multiplayer PC titles. We strive to be innovative with our titles as well as creating a fun...
Strangely Interactive is a small, independent game developer. We banded together over sci-fi and spaceships and have been working on that ever since...
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