Independent Russian team with Zaural background. We want to make really fantastic projects for gamers and share our imagination and ideas upon working at beautiful and absorbing games.
Today we will provide a detailed description of our damage model. It is so playfully to destroy enemy ships, isn't it? :) Partition of a ship into separate...
"how does it work?", issue #9 (damage model)
Monster family is in danger - insidious marine forces are coming! Brave creatures need some money to build powerful defenses and cunning traps to stay...
doomstalker on kickstarter!
Few days ago I've programmed basic brains for monsters. They are not too smart, but I needn't it - even now three or four monsters can kill you easy because...
monsters ai
Creating pseudo-isometric action for devices with small screen - is not a simple thing. Player should feel himself comfortable while playing and it basically...
controls and camera
We announce the first version of our interface to you after numerous disputes, discussions and radical changes. It will be significantly improved in accordance...
"how does it work?", issue #8 (hud, alpha)
We're working hard on the future alpha tests and decide to show few ships "in work". Three beautiful steel giants are on the way to salty water!
[wip] usa warships
Let me desctibe why I'm here and what is the Doomstalker. The DS is a pseudo-isometric Sci-Fi shooter, primary for iOS devices, based on UDK tech. Mysterious...
the beginning
The winter came unexpectedly, as it often happens. Roads are full with snow, icicles hang down from the roofs as if they were knight's pikes and people...
"how does it work?", issue #7 (crew)
In our debut trailer video you could see that ships have an unnatural behaviour on the waves (they are like a flying bricks). I'm agree, but it doesn't...
ship tossing
For a start we decided to refuse from the classical accumulation of experience. It is time to offer something fresh! The system will be based just on...
"how does it work?", issue #6 (exp. system)
We've got a lot of comments that our waves have spikes in trailer. Yes, it is. But it's not a bug at all, it's a "feature" of optimization for low-end...
this means waves
First SeaCraft official alpha video published! You can look in on youtube. Also full Ship Trees are opened!
new video and full ship trees
In the previous issues, we used to focus mostly on mechanics, development logics, clans and other interesting matters. Now it’s time to discuss the...
"how does it work?", issue #5 (monetization)
Today's publication will be unusual - it is larger than previous ones and the interested topic is really critical. This is because today we will talk...
"how does it work?", special issue
Today we have the missile defense and possibilities of breaching it on the agenda. Even small and outdated missile boats possess some kind of a manifold...
"how does it work?", issue 3
Feeling bored? "How does it work?" magazine with you again! Today we will tell what makes the life of a virtual captain daring and intense. About weapons...
"how does it work?", issue 2
Greeting to everybody! This is our pilot magazine edition of how, why, where and what for the "SeaCraft" sail. Today we will talk about our vision of...
"how does it work?", issue 1
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