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Heathen Engineering is an independent group of engineers, artists and writers focused and dedicated to the creation of fun, unique, quality indie games for the PC, Mac and Linux platforms. Spawned from the group’s initial title (working title) Project Fury the team aims for an open and collaborative development process of games and tools from gamers for gamers. Heathen supports and leverages indie and open source tools including Unity 3D, GarageGames various engines, GIMP, Blender and more. Its projects include tools, mods and full standalone titles made available through common hubs or as contributions to the root technologies communities. With a presence available on Steam, Nexus, Google+, Facebook and of course the IndieDB collection of sites; finding, contributing, promoting or trolling  Heathen work is just a click away.

Post news Report RSS Heathen's Tri-Planar Shader Essentials

Heathen Engineering’s Tri-Planar Essentials shader asset goes live today on the Unity Assets store. The asset package includes the over 30 quality tri-planar shaders in 4 different projection styles and supports transparent, cut-out, bumped, specular and parallax variations.

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Heathen Engineering's Tri-Planar Essentials shader asset goes live today on the Unity
Assets store (see links below). The asset package includes the over 30 quality
tri-planar shaders in 4 different projection styles and supports transparent,
cut-out, bumped, specular and parallax variations.

Included shaders have a range of complexity and subsequent requirements from the simple
shader model 2 shaders up to DirectX 11 only shaders.


Heathen's tri-planar implementation improves upon many of the existing common
implementations by its 4 projection methods:

· Simple
For single texture object scope projection

· Basic
For X,Y,Z object scope projection

· Tops
For Top, Side and Bottom object scope projection

· World
A more advanced Top, Side and Bottom world scope projection; this group
requires DirectX


In addition you'll find that Heathen Tri-Planar shaders respect Unity's texture tiling and
offset values eliminating the extra X and Y tile values you see on many
implementations. It is of note to point out that World shaders do not account
for offset as offset is not applicable in a world scoped projection.


Heathen Engineering has published a video of the asset in action and of course the
traditional demo scene is available in the asset its self; showing just how the
demo was done. Heathen's Tri-Planar Essentials asset goes on sale today for
$30.00 on Unity's Asset store.

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