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Headcannon is an Inland Empire-based software development business founded and run by Simon "Stealth" Thomley. As a business and a brand, Headcannon is dedicated to working with first- and third-party technologies, as well as other businesses and individuals, to bring high-quality video games and development utilties to all relevant platforms. Headcannon specializes in "retro style" games, such as 2D classics of the 80's and 90's, and stands ready to face the challenge of creating fresh, solid "retro" styled or themed games, as well as assisting in the revival of old IP on today's platforms, with high performance, updated content, and gameplay that is true in form to the original

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Proprietary licence

Methyl is Headcannon's proprietary engine, used for our own games such as Pier Pressure and Vertebreaker. It was started in 2019 by Simon "Stealth" Thomley...

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Pier Pressure

Pier Pressure

Third Person Shooter

The muscle-bound crawfish scientist Tony has ostentatiously stolen the museum's Power Pearl under your watch! There's only one thing that can mean - you...

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Latest tweets from @head_cannon

RT @teodordumi: pssst... hey... did you know... the soundtrack for #PierPressure is officially available? and is full of bops b… T.co

5hours ago

"Kyle and Lucy" is still chugging along, with Headcannon on-board to deliver the code using our own Methyl engine;… T.co

Dec 2 2020

RT @mstaple_music: Good morning peeps! The OST for Pier Pressure is available for purchase / streaming! Follow @teodordumi for great… T.co

Nov 25 2020

Pier Pressure, our #indiegame and first solo release, is now available to Windows, Linux, and Mac users on Steam fo… T.co

Nov 14 2020

RT @CellarChateaux: Small Kyle & Lucy update at 2K followers? 😳 T.co

Nov 13 2020

Be on watch for giant Parastacoida in the vicinity -- #indiegame Pier Pressure releases tomorrow for Win/Lin/Mac!… T.co

Nov 12 2020

RT @CellarChateaux: How it started How it’s going #pixelart #8bit #indie #indiegame #gamedev #nes #sprites #sondrogomez T.co

Nov 1 2020

Pier Pressure update: Due to a technicality in Steam approval, we are unable to release on Friday as planned. We w… T.co

Oct 28 2020

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