HardHead Games is a small indie game studio run out of Brampton, Ontario. We put a strong focus on local multiplayer gameplay. The team is comprised of three members, Andrew Hardy (Lead Developer/Designer), Greg Head (Developer/Designer) and Brenton McAnuff (Artist). Our mission is to resurrect local multiplayer games! Since the N64 there has been a huge shortage of multiplayer titles because everything has gone online, which is great!… but its just not the same as having 4 friends yelling at each other in front of the tv. Anyone who’s played N64 titles such as Super Smash Bros, Goldeneye and Mario Kart knows EXACTLY what we’re talking about! We want to bring these experiences back into the mainstream and we’ll be doing it on OUYA, PC, Android, iPhone and hopefully the next gen consoles as well. (XB1, PS4, WiiU)
When you're not busy fighting back the alien horde, kick back for a little racin'! Race your friends and the fastest records both in and out of the Story...
world destroyers highlight - race
Enemies have you surrounded? Kick out the 360 degree Repulsor to push them away and give yourself some breathing space.
world destroyers highlight - repulsor
Check out how the all-way wrap around works. Careful... the enemies know how to use it!
world destroyers highlight - wrap around
It’s official! Our small ragtag team of devs, artists, music and sound people has finally finished World Destroyers.
world destroyers is here!
Leading up to the release of our first big title World Destroyers we wanted to give everyone a preview of the game we've worked so hard to create.
world destroyers story mode lets play
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