GTX Studios is a new-start game development studio, with it's primary focus on utilizing the excellent technology of the Darkplaces engine. Originally, when we first decided on starting GTX Studios, we planned to use the UDK which uses the Unreal Engine. While we still plan to utilize this in the future, for now, our next release will be based entirely on the Darkplaces engine. You can read more about this on our tech pages on our website.
This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Programmers located Anywhere.
Posted by Gtxstudios.com on
GTX Studios are a new-start game development studio working on our first project, Trinity. Trinity is a free, open source first person shooter based hundereds of years in the future. The player will be subject to high-intensity gameplay, stunning visuals and friendly competitiveness!
We are looking for an intermediate programmer who is willing to learn, to join our growing team. The ideal candidate would be at an intermediate level in C programming. OpenGL experience is desired but not essential.
Your main area of responsibility will be to work on the core game engine, however work will vary. You will work very closely with the lead programmer and project managers.
To Apply for this role or for more information, please visit Gtxstudios.com