Glass Ladder is about making games for the love of it, and striving to take that from hobby to career, to as high as it can possibly go, all the while remembering how fragile that pursuit can be. It isn't just about difficulty though, it's about only following the path that leads us to games we are personally proud of. We want to make the types of games that impacted us the most as gamers, which can span every genre. Currently the team consists of Kendall Coombs, Sharad Cornejo, Rukunetsu, Andrew Masson and Winston 'Win Sandman" Lewis. This journey's just getting started.
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