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Glass Ladder is about making games for the love of it, and striving to take that from hobby to career, to as high as it can possibly go, all the while remembering how fragile that pursuit can be. It isn't just about difficulty though, it's about only following the path that leads us to games we are personally proud of. We want to make the types of games that impacted us the most as gamers, which can span every genre. Currently the team consists of Kendall Coombs, Sharad Cornejo, Rukunetsu, Andrew Masson and Winston 'Win Sandman" Lewis. This journey's just getting started.

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Update 3- More Polishing

Update 3- More Polishing

Wrath Against Time 2 comments

The enemy frames for Era 1, Prehistoric, are nearly all cleaned up. With that out of the way, the Bosses and other elements can get full attention.

(Quick) Update 2 - Polishing

(Quick) Update 2 - Polishing

Wrath Against Time

Just a quick update. We're preparing to feature videos for future updates, and that means polishing up frames, animation etc to help make the game more...